Thema:
Ist das perfekte Retro-Gamer-Display! Beweis inside: flat
Autor: Pascal Parvex
Datum:26.05.23 00:23
Antwort auf:Erstes 16K-Display vorgestellt von Pascal Parvex

Sehet diese Vorrechnungen:

User "Hydra Spectre" [https://www.youtube.com/channel/UCtMK0RT_yKj6co5-csjmxDQ] vor 8 Stunden (bearbeitet)

According to my calculations, 16K is the perfect integer scale for all major video resolutions.
240 * 36 = 8640 (retro consoles in NTSC)
288 * 30 = 8640 (retro consoles in PAL)
480 * 18 = 8640 (SD NTSC)
576 * 15 = 8640 (PAL)
720 * 12 = 8640 (HD Ready)
1080 * 8 = 8640 (2K Full HD)
1440 * 6 = 8640 (Quad HD)
2160 * 4 = 8640 (4K Ultra HD)
2880 * 3 = 8640 (5K)
4320 * 2 = 8640 (8K)

For handhelds, it is also an integer scale with:
144 * 60 = 8640 (Game Boy, Game Gear)
160 * 54 = 8640 (Game Boy Advance)
192 * 45 = 8640 (DS per screen)
(272 - 2) * 32 = 8640 (PSP, minus two extraneous pixels)
(544 - 4) * 16 = 8640 (PS Vita, minus four extraneous pixels)

This also means ultrawide resolutions on PC would be great here, because the 15360 horizontal resolution has great integer scales too:
2560x1080 * 6 = 15360x6480 (1080p 21:9)
3840x1080 * 6 = 15360x4320 (1080p 32:9)
5120x2160 * 3 = 15360x6480 (2160p 21:9)
7680x2160 * 2 = 15360x4320 (2160p 32:9)

And 16K with the best HDR would give us the best CRT emulation shaders.


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