Antwort auf den Beitrag "Re:Ist das perfekte Retro-Gamer-Display! Beweis inside:" posten:
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>Sehet diese Vorrechnungen: > >User "Hydra Spectre" [https://www.youtube.com/channel/UCtMK0RT_yKj6co5-csjmxDQ] vor 8 Stunden (bearbeitet) > >According to my calculations, 16K is the perfect integer scale for all major video resolutions. >240 * 36 = 8640 (retro consoles in NTSC) >288 * 30 = 8640 (retro consoles in PAL) >480 * 18 = 8640 (SD NTSC) >576 * 15 = 8640 (PAL) >720 * 12 = 8640 (HD Ready) >1080 * 8 = 8640 (2K Full HD) >1440 * 6 = 8640 (Quad HD) >2160 * 4 = 8640 (4K Ultra HD) >2880 * 3 = 8640 (5K) >4320 * 2 = 8640 (8K) > >For handhelds, it is also an integer scale with: >144 * 60 = 8640 (Game Boy, Game Gear) >160 * 54 = 8640 (Game Boy Advance) >192 * 45 = 8640 (DS per screen) >(272 - 2) * 32 = 8640 (PSP, minus two extraneous pixels) >(544 - 4) * 16 = 8640 (PS Vita, minus four extraneous pixels) > >This also means ultrawide resolutions on PC would be great here, because the 15360 horizontal resolution has great integer scales too: >2560x1080 * 6 = 15360x6480 (1080p 21:9) >3840x1080 * 6 = 15360x4320 (1080p 32:9) >5120x2160 * 3 = 15360x6480 (2160p 21:9) >7680x2160 * 2 = 15360x4320 (2160p 32:9) > >And 16K with the best HDR would give us the best CRT emulation shaders.
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