Thema:
Hier mal ein Auszug aus der Digital Foundry analyse flat
Autor: denda
Datum:02.10.23 12:11
Antwort auf:Es fehlt TAA, und das wird im Video nicht deutlich von denda

„As expected, the experience is delivered in native 1080p with some impressive image quality gains courtesy of a complex anti-aliasing system that covers several bases. Evolution Studios uses a variety of anti-aliasing passes, including a post-process FXAA, temporal and pixel-based passes, along with further algorithms that work directly on materials themselves. Most edges appear clean and smooth giving the title a distinctly super-sampled appearance across many objects, although this level of quality doesn't quite extend across the entire scene.

As impressive as this sounds, unfortunately there are still some noticeable jaggies around the bodywork of the cars, on fences and some of the walls surrounding the track, where the post-process anti-aliasing algorithm appears to miss quite a few edges at certain angles. However, beyond these artefacts the results are generally excellent and a cut above most PS4 and Xbox One releases.“

Also FXAA mit leichter temporaler Komponente, aber insgesamt nicht idealer „coverage“ in Teilbereichen des Bildes.

In meiner Erinnerung liegt es vom IQ-Eindruck her eindeutig hinter der Sauberkeit heutiger TAA-Lösungen.
Aber auch weit besser als reines FXAA.

Somit ist auch meine Aussage, es hätte kein TAA nicht richtig, entschuldigt.:-)

Beste Grüße
denda


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