Antwort auf den Beitrag "Re:Hier mal ein Auszug aus der Digital Foundry analyse" posten:
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>„As expected, the experience is delivered in native 1080p with some impressive image quality gains courtesy of a complex anti-aliasing system that covers several bases. Evolution Studios uses a variety of anti-aliasing passes, including a post-process FXAA, temporal and pixel-based passes, along with further algorithms that work directly on materials themselves. Most edges appear clean and smooth giving the title a distinctly super-sampled appearance across many objects, although this level of quality doesn't quite extend across the entire scene. > >As impressive as this sounds, unfortunately there are still some noticeable jaggies around the bodywork of the cars, on fences and some of the walls surrounding the track, where the post-process anti-aliasing algorithm appears to miss quite a few edges at certain angles. However, beyond these artefacts the results are generally excellent and a cut above most PS4 and Xbox One releases.“ > >Also FXAA mit leichter temporaler Komponente, aber insgesamt nicht idealer „coverage“ in Teilbereichen des Bildes. > >In meiner Erinnerung liegt es vom IQ-Eindruck her eindeutig hinter der Sauberkeit heutiger TAA-Lösungen. >Aber auch weit besser als reines FXAA. > >Somit ist auch meine Aussage, es hätte kein TAA nicht richtig, entschuldigt.:-) > >Beste Grüße >denda
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