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Autor: | Sebu | ||
Datum: | 12.06.21 18:46 | ||
Antwort auf: | So ist es von Spyro2000 | ||
>Seltsamer finde ich schon diese Statements hier: > >>Lumen's Global Illumination and Reflections primary shipping target is to support large, open worlds running at 60 frames per second (fps) on next-generation consoles. The engine's High scalability level contains settings for Lumen targeting 60 fps. > >Unmittelbar danach: > >> Lumen's secondary focus is on clean indoor lighting at 30 fps on next-generation consoles. The engine's Epic scalability level produces around 8 milliseconds (ms) on next-generation consoles for global illumination and reflections at 1080p internal resolution, relying on Temporal Super Resolution to output at quality approaching native 4k. > >Also draußen 60 und innen 30? Oder geht's denen eigentlich um ArchViz Anwendungen? Ja, innen braucht man mehr rays für GI, da man mehr Verdeckung und kleinere Lichtquellen hat. |
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