Thema:
So ist es flat
Autor: Spyro2000
Datum:10.06.21 08:55
Antwort auf:falsche Schlussfolgerung von Sebu

Zitat:

>Lumen uses Software Ray Tracing through Signed Distance Fields by default, but can achieve higher quality on supporting video cards when Hardware Ray Tracing is enabled.

Oder auch:

>Lumen has two methods of ray tracing in Unreal Engine 5: Software Ray Tracing which operates on the widest range of hardware and platforms and Hardware Ray Tracing which requires supported video cards and systems to operate.

Seltsamer finde ich schon diese Statements hier:

>Lumen's Global Illumination and Reflections primary shipping target is to support large, open worlds running at 60 frames per second (fps) on next-generation consoles. The engine's High scalability level contains settings for Lumen targeting 60 fps.

Unmittelbar danach:

> Lumen's secondary focus is on clean indoor lighting at 30 fps on next-generation consoles. The engine's Epic scalability level produces around 8 milliseconds (ms) on next-generation consoles for global illumination and reflections at 1080p internal resolution, relying on Temporal Super Resolution to output at quality approaching native 4k.

Also draußen 60 und innen 30? Oder geht's denen eigentlich um ArchViz Anwendungen?


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