Antwort auf den Beitrag "Re:Classic Controller Update Nummero 2" posten:
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>><?xml version="1.0"?> >><inputList> >> <inputConfig type="joystick" deviceName="Nintendo Wiimote" deviceGUID="050000$ >> <input name="a" type="button" id="0" value="1" /> >> <input name="b" type="button" id="1" value="1" /> >> <input name="down" type="axis" id="1" value="-1" /> >> <input name="left" type="axis" id="0" value="-1" /> >> <input name="leftanalogdown" type="axis" id="4" value="-1" /> >> <input name="leftanalogleft" type="axis" id="3" value="-1" /> >> <input name="leftanalogright" type="axis" id="3" value="1" /> >> <input name="leftanalogup" type="axis" id="4" value="1" /> >> <input name="leftbottom" type="button" id="6" value="1" /> >> <input name="lefttop" type="button" id="4" value="1" /> >> <input name="right" type="axis" id="0" value="1" /> >> <input name="rightanalogdown" type="axis" id="5" value="-1" /> >> <input name="rightanalogleft" type="axis" id="2" value="-1" /> >> <input name="rightanalogright" type="axis" id="2" value="1" /> >> <input name="rightanalogup" type="axis" id="5" value="1" /> >> <input name="rightbottom" type="button" id="7" value="1" /> >> <input name="righttop" type="button" id="5" value="1" /> >> <input name="select" type="button" id="8" value="1" /> >> <input name="start" type="button" id="9" value="1" /> >> <input name="up" type="axis" id="1" value="1" /> >> <input name="x" type="button" id="2" value="1" /> >> <input name="y" type="button" id="3" value="1" /> >> </inputConfig> >></inputList> > >Pfoaaah!! Du wolltest doch nix konfigurieren. ;-) Sehr geil, danke! Vielleicht komme ich am Wochenende dazu das mal auszuprobieren. > >N.d.t. >R. Blockdrift
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