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>[https://www.eurogamer.net/kunitsu-gami-path-of-the-goddess-review] > >[i:Ultimately, though, even the rare occasions where Kunitsu-Gami does falter in its footwork, they're minor missteps rather than full-blown blunders. There's a wild, but assured confidence in the way it throws itself so wholeheartedly into its blend of tactical action, and it trusts its players to follow suit, giving them a suite of tools to use as they see fit, and a freeform approach to strategic decision making that makes each victory feel uniquely earned and deserved. There is so much life and energy to this game that it just feels infectious from the off, from its exquisitely animated heroes and monsters to its propulsive score and creative twists on its two genres. Yes, there will be some who'll only want to howl for more Okami when all is said and done, but Kunitsu-Gami: Path of the Goddess more than deserves its own place in the Capcom pantheon.] > >Ich habe gestern Stage 16 (inkl. Bossfights, von 27) abgeschlossen und habe jetzt knapp 15 Stunden Spielzeit auf der Uhr. Habe dabei aber einige der Stages mehrfach gespielt für die Herausforderungen. > >Was ich gestern noch zufällig gesehen habe: Man kann die Stellen der einzelnen Tag/Nacht-Wechsel erneut laden, wenn man (wie ich gestern in dem Sumpflevel) einen schweren taktischen Fehler gemacht hat aus Blödheit. Schöne Sache. > >Lynne
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