Antwort auf den Beitrag "Re:Patch auf PS4 draußen - Performance besser?" posten:
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>Laut Blog-Eintrag ist ein neuer Patch erschienen; für PC und Xbox komme er "sehr bald". > >[https://controlgame.com/control-september-update/] > >Changelog (bissl viel Allgemeines/"multiple"): > >General >– Bug and crash fixes to missions, combat and overall game play >– Fixed multiple issues with the PC launcher related to DX11/DX12 crashes > >Performance >– Improved title stability on all platforms >– Improved general frame-rate performance through optimisations made to multiple systems and content > >UI >– Improved map loading times (map will no longer tease information) >– Motion Blur On/Off toggle added to Options menu >– Film Grain On/Off toggle added to Options menu >– Fixed incorrect UI behaviour on ultra-wide monitors (PC) >– Fixed multiple issues when incorrect subtitles are shown for multiple languages >– Fixed issue when the game centers the aim on Jesse’s head >– Fixed multiple UI related issues > >Progression >– Fixed an issue when player could not acquire ‘Pierce Charging Efficiency’ and ‘Spin Grouping Efficiency’ upgrade >– Fixed issue when Crafting Charge and personal Mods would not give the Weapon/Mod but take the materials (Sorry. The Board was greedy) >– Fixed issue that prevented players activating the Pierce weapon form upgrade >– Fixed issue when Jesse is unable to cleanse the ‘Transit Corridor South’ Control point upon returning from Prime Candidate Program area in the mission The Face of the Enemy >– Fixed an issue when Heptonstall would not spawn during certain story missions in the “Old Friends” side-mission (still looking for his buddy Remus) >– Fixed issue when Hiss Barrier remains in the Directorial Override mission’s Control Room if the player dies during the binding cut scene > >Sound >– Fixed issue when certain licensed music tracks play after enabling the ‘Mute Copyrighted Tracks’ option >– Fixed and issue when audio is out of sync in the Dr Darling videos (PS4) > >Misc >– Fixed issue with the Charge weapon forms erroneous blast radius causing (way) too much visual damage to the environments >– Fixed an issue where game would stall when completing a story mission and unlocking a trophy (PS4)
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