Antwort auf den Beitrag "Re:'Kleiner' Patch inkl Coop Scaling" posten:
Nickname:
Passwort:
Thema:
Nachricht:
>QUALITY OF LIFE >Coop Scaling now caps at +3 levels of Host >Enabled VOIP toggle on PC/CONSOLES >Enabled Push-to-Talk option on PC by default (players must bind a key) >Adjustments to help fill empty matchmaking sessions >Added FOV slider for PC >Adjusted right analog deadzone for PS4 controller (reduced by half) > >BUG FIXES >Increased performance across Corsus >Increased memory stability across extended play experiences (less crashes) >Fixed traits not unlocking on client (Revivalist, Exploiter, Scavenger, Sleight of Hand, Suspicion, Will to Live) >Fixed trapdoor that Ace kept falling through in Ward 13 >Fixed client being able to reroll hosts campaign >Fixed an issue with Lost Gantry not properly handling restarts >Fixed issue with certain bosses respawning post "Quest Complete" >Fixed issue with clients loading into final boss room and being stuck at World Shard >Fixed FOV on Archetype screen for Ultrawide Monitors/resolutions >Added FOV lock when changing resolutions to maintain proper proportions/alignment (menus/reticles) >Fixed user settings not saving when exiting out of main menu/application too fast >Added support to unlock certain achievements that should have been attained >Corrected values being shown for Scrap-based achievements/trophies >Fixed bug with Undying King "Death Warmed Over" achievement/trophy >Many general collision fixes/updates >Added backup profile when joining game as client > > >GENERAL BALANCE >Radiant Tomb total spawns and intensity reduced > > >WEAPON BALANCE >Repeater Pistol: Reduced max spread >Repeater Pistol: Reduced spread per shot >Repeater Pistol: Increased decay speed (faster reticle contraction) >Hunting Pistol: Added +2 ammo to reserve >Hunting Pistol: Reduced initial spread >Hunting Pistol: Increased decay speed >Hunting Pistol: Reduced penalty for moving >Hunting Pistol: Increased reload speed by 10% (faster) >Hunting Rifle: Reduced spread penalty for moving >Hunting Rifle: Increased initial aim decay speed and post-shot decay speed >Hunting Rifle: Reduced spread per shot >Coachgun: Increased ideal range from 800 to 900 >Coachgun: Added +4 shells to reserves >Assault Rifle: Added +4 bullets to reserves >Assault Rifle: Reduced initial spread >Assault Rifle: Reduced auto-fire spread curve >Assault Rifle: Increased decay speed >Crossbow: Changed reticle behavior >Crossbow: Changed reticle graphic >Eye of the Storm: Increased initial decay >Eye of the Storm: Reduced initial spread >Eye of the Storm: Reduced spread per shot >Eye of the Storm: Added 1 extra ammo per clip (+3 total) >Beam Rifle: Reduced initial damage from 16 to 14 (max ramp-up is still the same) >Beam Rifle: Reduced reload speed by 20% >Hive Cannon: Added +2 hive grenades per clip (5 shots total) >Hive Cannon: Reduced reload speed by 10% >Hive Cannon: Hive Shot Mod DOT damage increased from 80 to 150 >Hive Cannon: Hive Shot Mod power requirement increased from 350 to 600 >Hive Cannon: Hive Shot Mod charges reduced from 5 to 3 >Particle Accelerator: Adjusted reticle size to better represent accuracy >Defiler: Reduced initial spread >Defiler: Increased Radioactive Volley fire rate from 1.1 to 1.2s >Curse of the Jungle God: Increased fire rate from 3.0 to 3.5 >Curse of the Jungle God: Reduced damage from 32 to 28 >Curse of the Jungle God: Decreased reload speed by 5% >Devastator: Changed reticle behavior >Devastator: Changed reticle graphic >Repulsor: Reduced initial spread by 40% >Repulsor: Increased Spread Decay (faster post-shot) >Repulsor: Increased post-banish debuff duration by 25% >Repulsor: Reduced banish time from 8 to 4 (less waiting - quality of life) >Repulsor: Reduced friendly banish time from 4 to 2 >Repulsor: Reduced Banish Charges from 8 to 5 > > > > >ARMOR BALANCE >Hunter Sharpshooter: Now increases ALL ranged DMG at 15m+ >Ex-Cultist Blood Pact: No longer requires Critical hits for mod power generation >Ex-Cultist Blood Pact: Reduced max generation from 50% to 40% to compensate for no crits >Scrapper Challenger: Damage increased from 15% to 25% >Scrapper Challenger: Range increased from 2.5m to 5m >Akari Opportunist: Changed perfect dodge to grant 100% MELEE crit chance >Akari Opportunity: Added Melee Speed buff on perfect dodge >Akari Opportunist: Removed Melee damage buff on perfect dodge >Elder Believer: Changed to allow Dragon Hearts to heal allies >Elder Believer: Range increased to 15m >Twisted Armor: Health regen increased > > > >TRAIT BALANCE >Catalyst buff maximum reverted from 15% to 20% >Rapid Strikes attack speed buff reduced from 20% to 15% (to allow Akari Armor Buff) >Spirit max reduced from 50% to 30% (to allow Ex-Cultist Armor Buff) > > > >TRINKET BALANCE >Devouring Loop: No longer affected by Catalyst Trait >Cleansing Jewel: Removed healing effect, added 50% status buildup resistance >Mender's Charm: Gained old Elder Armor Skill (heal allies) >Mender's Charm: Gained 25% additional self-healing (from Cleansing Jewel) >Soul Anchor: Adds +1 max simultaneous summoned abilities > > > >CONSUMABLE BALANCE >Adrenaline: Melee speed buff reduced from 15% to 10% > > > >MOD BALANCE >General: Mods now properly scale with Weapon Level >General: Certain Mods also scale effect based on other factors (player health, triage, etc) >General: Limited amount of maximum "same type" summons (dupes will kill older summons) >General: Added "max allowed simultaneous" summon value to summon description >Iron Sentinel: Properly targets/shoots Ghasts and Root Frog >Rattle Weed: Power requirement increased from 750 to 1000 >Rattle Weed: Reduced initial aggro generation pulse >Rattle Weed: Enemies can now be pulled off Rattle Weed if they take enough damage >Rattle Weed: Enabled constant "pulsing" aggro generation to pull enemies spawned after cast >Rattle Weed: Casting a 2nd Rattle Weed while first is out will remove the 1st >Rattle Weed: When expired/killed, drops aggro immediately (originally was still active for 5s) >Rattle Weed: Now affected by Soul Anchor for +1 max simultaneous summons >Veil of the Black Tear: Now unbreakable while active - duration scales with weapon level >Swarm: Increased duration from 20s to 25s >Swarm: Reduced charges to 1 >Breath of the Desert: Charges increased from 2 to 3 > > > > >ENEMIES >Shade/Shatter: Improved behavior across the board >Undying King: Beam Rifle will properly stagger certain phases >Undying King: No longer changes target mid attack >Canker: Wave can no longer be killed via explosions >Ixillis: Fixed issue with exploiting part of fight through wall >Ixillis: Changed scream hit-reaction so as to no longer push players off bridge >The Unclean One: Caskets no longer spawn enemies after the fight >Kin-Caller: No longer slows game when killed during summon >Nightmare: Breakout requirement reduced by 30% (was 10% of 1mil base, now 3.5% of 2mil base) >Nightmare: Breakout phase timer variance (15-30s) removed - now 30s flat >Nightmare: Vulnerable phase increased from 5s to 7s >Nightmare: No longer faces away when broken out >Nightmare: No longer changes target after starting an attack >Nightmare: Health doubled (... we're serious.) >Nightmare: Should no longer be fightable immediately after being defeated > > > >MISC >Used the Control Rod to play fetch with Wasteland Goodboy > >gesendet mit Atom!client für iOS
mailbenachrichtigung?