Antwort auf den Beitrag "Re:Patch 1.0.11 - bessere KI, Balancing" posten:
Nickname:
Passwort:
Thema:
Nachricht:
>Content >-. Add Simplified Chinese localization >-. Add Traditional Chinese localization >-. Add three new skirmish maps “Happy Island”, “The Great Hill”, and “Battle Of Three Kingdoms” >-. Add almost double the amount of unit voice quotation of the Metal in English > >AI >-. Teach AI how to heal damaged units >-. Teach AI how to use Radar units for maximum radar coverage >-. Tune AI to better use low health units > >UI >-. Add Field scene quick battle animations >-. Add extra hotkeys Z & C for canceling >-. Add extra hotkey X for opening menu >-. Increase text size for unit action descriptions >-. Increase text size of unit names on build menu >-. Rename Phased Array Radar to Phased Array >-. Improve hp bar displayed percentage precision >-. Improve visibility of score tallying >-. Improve control responsiveness on large maps >-. Make PC default to windowed fullscreen > >Balance >-. Increase Riflemen base damage against other Riflemen >-. Decrease Riflemen base damage against Lancers >-. Increase Lancer base damage against Riflemen >-. Increase Lancer base damage against Heavy Metals >-. Increase difficulty of Upper Path skirmish map > >Bugfix >-. Fix victory being forgotten upon reload if player quits during victory cutscene dialog >-. Fix edge case in team ordering at start of round >-. Fix ai Striker units not attacking as planned on specific maps >-. Fix the trigger for “Soldier’s Log #16” >-. Fix the name of the speaker not displaying on two dialog screen >-. Fix Metalpedia description of Scout units erroneously claiming they cannot enter forests >-. Remove inaccurate unit data from Metalpedia unit entries >-. Fix edge case on M08 where player could get stuck if they did not kill the enemy Fighter >-. Fix skirmish map Big Field not being listed as a 3 team map >-. Fix a dozen odd-kanji choices in Japanese localization
mailbenachrichtigung?