Antwort auf den Beitrag "Re:Patch 1.0.10 bald da!" posten:
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>[http://www.nintendolife.com/news/2018/01/tiny_metal_update_brings_new_maps_balancing_changes_and_much_more_besides] > >Patch Notes 1.0.10: > >[b:Content] >-. Add three new skirmish maps “Split Fire”, “Sea of Trees”, and “Abandoned Park” >-. Add loading screen in replacement of open cutscene video >-. Expand Hero Units Metalpedia entry > >[b:UI] >- Increase text size for event dialogs >- Add 0.1 second wait between Hero selection and landing selection to prevent mis-presses >- Add canceling of fast forward during cutscene dialogs >- Add two extra zoom levels in field mode >- Allow player cursor to enter unseen terrain >- Make player cursor hover on top of tiles and not fixed to the floor >- Make attack previews for indirect units show the unmoved attack range >- Make camera panning track focusing on indirect unit’s targets >- Make saving settings perform an immediate save to disk >- Move cutscene dialog buttons to non-moving position at bottom of screen >- Reduce default unit voice play chance to 50% from 100% >- Increase contrast of hp % number on per unit hp bar > >[b:Balance] >- Make all land-based units healable at Cities, HQs, and Factories >- Increase difficulty of M13 & M14 on both normal and New Game + >- Reduce flanking vulnerability of Fighter units to 15% for attacks from behind >- Increase terrain sighting range by +1 for Riflemen, Lancer, SpecOps, Sniper, and Scout >units >- Increase terrain sighting range by +1 for all buildings that can be captured >- Increase attack power of Riflemen and SpecOps against Sniper units >- Increase attack power of Lancers against Heavy Metals >- Decrease difficulty of Mt. Forest in Skirmish Mode > >[b:Bugfixes] >- Fix victory not being given to player on three or more team maps under rare conditions >- Fix cursor realignment upon new player turn when auto-move to next action is disabled >- Fix optional mission 3 (MX03) not revealing during New Game+ mode >- Fix some UI text not being translated
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