Antwort auf den Beitrag "Re:Offizielles Changelog" posten:
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>[https://www.nomanssky.com/atlas-rises-update/] > >[b:Generation] > > Increased variety in weather, planet and structure names > More base building parts have unique names > Prevented trees spawning on sheer cliffs > Improved object placement on slopes > Improved grass placement and density > Changed the default starting ship model > Regenerated galaxy to remove differences between survival, normal and creative game modes > Improved building distribution > Increased distribution of heridium deposits > Improved generation of beaches along shorelines > Repositioned player bases to accommodate generation changes > >[b:Exploration] > > Improved balance of hazards between planets > Improved settings for hazard damage and strength > Reduce cave hazard recharge times > Added Shielding Shard to the starting player inventory > Limited the depth at which buildings can spawn underwater > >[b:Gameplay] > > More tech available in tech shops > Balanced tech shop standing requirements > Standing lights have a proper name when you interact with them > Increased robustness of systems for locating buildings > Increased number and types of objects which can be scanned > Increased information available about scanned foliage and creatures > Improved planet resource lists > Craftable products now sorted by most recent use > Improved differentiation of weapons > Fixed pinning product recipes and technology guides > Continued story unlocked through abandoned buildings > Added interactions and dialogue options for many structures and characters > Overhauled secondary character interactions > >[b:Trade and Farming] > > Alloys, farm products and new gas products now form separate branches of a larger craft tree > Added new valuable higher tier craft products > Added new harvester to harvest atmospheric gases > Added new trade specific products > Added new farmable “Star Bramble” plant > Added larger 4 plant hydroponic tray > Increased contrast between picked and unpicked resource plants to more easily tell them apart > Balanced priced of alloys, farm products and gases > Improved distributions of resources on planets > Improved scan ranges for resources on planets > Added scan markers on more smaller plutonium crystals to aid resource gathering > >[b:Freighters] > > Balanced freighter prices > Fixed collision on freighter bridge > Added freighter classes > Added ability to warp in your freighter > Fixed floating turrets on capital freighters > >[b:Space] > > Improved space heavy air > Added requirement to scan planets in order to reveal their names > Improved planet name display as you enter orbit > Fix for massive carve radius when mining asteroids > >[b:Galactic Map] > > Updated galactic map UI > Improved galactic map controls > Improved star names gathered in galaxy map flythrough > Improved distribution of different coloured stars > Added interstellar scan events > >[b:Starships] > > Added ability to summon your ship from the quick menu > Refined ship reticules > Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship > Added new ship technology > Balanced space combat > Balanced ship weapons and technology > Updated ship weapon projectile effects > Updated ship hit direction markers > Improved flare graphics on ships > Improved loot containers dropped by AI ships > Improved effects on damaged AI ships > Balanced crashed ships broken slots and repair costs > Added a more convenient swap inventory button for moving items between new/crashed ships and storage units > Updated design of Atlas pass icons > Added ability to look around the cockpit when landed > Allowed player to remain in ship cockpit after landing > Improved spawning and distribution of AI ships > Improved ship altimeter > Added in-ship communicator > Added button prompt for ship zoom > Fixed a bug where your ship could become invisible by visiting the galactic map > Improved Pirate systems including the ability to negotiate or call in support > Added low flight mode > Improved landing code > >[b:UI] > > Divided options menu into several pages > Revised Journey page > New Gek, Korvax and Vy’keen medals > New medals for the merchant, mercenary and explorer guilds > Revised log page > Fixed animation on markers as they are removed > Improved binocular UI > Updated journey milestone icons > Overhauled discovery log > Added cardinal directions to compass > Added distance markers to compass > Fix for “redeem content” showing twice on Steam menu > New trade and product icons > Revised combat ship markers > Improved ship tracking arrows when flying away from targets > Overhauled conversation interface > >[b:Graphics] > > Improved HBAO filtering around edges > Improved TAA handling of grass blade edges > Introduced depth of field effect during interactions > Added LOD meshes and imposters to various props > Fixed texturing on the buildable door > Reduced HBAO shimmer > Reduced shadow acne > Fixed artifacts with imposter shadows > Improved double-sided normals for foliage > Improved terrain texturing and texture blending > Improved grass colour blending and integration with terrain > Improved grass and leaf materials > Improved colour palettes across several biomes > Improved planet night skies > Fixed z-fighting on small glowing plants > Various graphics optimisations and fixes > Visual improvements to Atlas stations > Replaced all terrain textures with higher detail and quality variants > Added new higher detail foliage variants to several biomes > Upgraded textures on several cave props > >[b:Audio] > > Four new sets of soundscapes by 65 Days of Static > Reworked space combat audio > Reworked space explosions > Added new ship weapon sounds > Added weird biome soundscape > Added new music and sound effects for story mode > Lots of new UI sounds > Minor mix changes and optimisations > >[b:Language] > > Various minor language fixes and improvements
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