Antwort auf den Beitrag "Re:Digital Foundry: What works and what doesn't" posten:
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>[http://www.eurogamer.net/articles/digitalfoundry-2015-what-works-and-what-doesnt-in-halo-5-tech-analysis] > >[b:What works] >Frame-rate >Dynamic resolution >Menu system >Cut-scenes >Audio >Loading times >Physically-based materials > > >[b:What doesn't] >Image quality >Half-rate animation >Lighting and shadows >Alpha effects >Texture quality >Level of detail >AI >Multiplayer map selection
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