Thema:
21 Modi lol flat
Autor: lion88
Datum:20.02.23 12:23
Antwort auf:Digital Foundry zu den Modi von Derrick

>[https://www.youtube.com/watch?v=l3FZqJXCuWQ]
>
>Mir fehlen da leider Infos und gerade auch Vergleiche zwischen Raytracing und Fidelity Modus bei den Reflektionen. Da greift die Analyse zu kurz und hätte man in meinen Augen deutlich mehr darauf eingehen können.


Ist von NeoGAF, auf ResetEra ist ja alles zu dem Thema verboten.

Summary:

- DF praise some aspects of the tech in general.
- Facial animations are a mixed bag.

- Game does have some notable graphical issues
- Shadow maps are near completely absent
- In motion the AO pass can look very messy
- Reflections in SSR (in non RT modes) gives water a very different appearance when occluded
- Issues with texture flickering, light bleeding etc also common

- PS5|SX have 5 graphical modes. Series S has 3

- Series X has 3 modes for 60hz. Performance, Fidelity, Fidelity RT
- Perf: Typically Dynamic 1440p. Can range from 50 to 80% of 4K dynamically.
- Targets 60 FPS but is very shaky. Dropped frames and stutters abound.
- VRR displays can smooth most of it out but not all.
- Fidelity mode: Avg 1728p with bump in foliage density
- Locks pretty decently to target with minor 1 fps drop here and ther
- Fidelity RT: dynamic 1440p and can do 50 to 67% of 4K scaling.
- RT implementation is nothing special and doesn't apply on large bodies of water like lakes.
- RT mode suffers from substantial stutters and drops

- When console is set to 120hz mode, 2 more modes are added.
- Balanced: Fidelity mode with 40fps target with significant stuttering
- High Frame Rate locks to 1080p and runs unlocked from 60 to 90 frames on average. Only recommended for VRR folks.

- Additionally on all modes (aside HFR) you can also uncap frame rate
- Results are 'pretty unimpressive'. Can squeeze 5 to 10 frames per mode but only viable when you're within VRR window.
- This seems like a future proof mode for next-gen hardware.

- PS5 has same visual feature set as Series X with same rendering targets
- Performance mode is not perfect but runs with better frame rate
- Fidelity and Fidelity RT run with near locked 30 and is very difficult to drop
- HFR Performance runs the same as Series X
- Balanced mode is closed to lock 40 with rare drops

- Uncapped performances ranges are similar to Series X. PS5 has less fluctuations.

- Series S has 3 modes: Performance, Fidelity and Balanced
- Perf: 792p, Fidelity: 1080p (same for Balanced)
- Fidelity manages a decent 30 FPS
- Perf is similar to Series X with an unstable 60 FPS
- No option to unlock FPS

- Loading times are brisk on PS5|SX. Series S can show additional loading screens when exiting Hogwarts

- Summary: Generally fine on PS5 but Xbox versions need some more work

- DF are curious how the upcoming PS4/XBO/Switch versions will work.


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