Thema:
ChatGPT sagt flat
Autor: lmarvin
Datum:14.01.23 06:03
Antwort auf:Welches 3rd-Person-Game hatte die erste freie Kamera? von PooBear

The first 3rd person game to use a free camera is not entirely clear as it depends on how one defines "free camera" and the specific criteria for what constitutes a "game." However, some early examples of 3rd person games with a free camera include:

Resident Evil 2 (1998) for the PlayStation, which allowed players to rotate the camera angle and zoom in and out while playing.

Metal Gear Solid (1998) for the PlayStation, which also allowed players to adjust the camera angle while playing.

Tomb Raider (1996) for the PlayStation and Sega Saturn, which allowed players to rotate the camera around the player character and zoom in and out to get a better view of the environment.


Etwas anders gefragt, nach einer "freely movable camera" kommt das.

The first third-person game to use a freely movable camera is a matter of debate, as it depends on how one defines "freely movable camera" and the specific criteria for what constitutes a "game." However, some early examples of third-person games with a freely movable camera include:

The Terminator: Future Shock (1995) for PC, which was one of the first games to feature a full 3D environment and a freely movable camera that allowed players to look around in any direction.

System Shock (1994) for PC, which also featured a freely movable camera that allowed players to look around in any direction and was one of the first games to use full 3D environments.

Dungeon Master (1987) for Atari ST, which allowed players to rotate the camera angle and move it freely around the 3D environment, making it one of the first games to use a 3D environment with a movable camera.


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