Thema:
Re:Saftig. flat
Autor: phaxy
Datum:14.12.22 17:48
Antwort auf:Re:Saftig. von Pfombo


>Ich hab mir mal die Dev Diarys auf deren Channel angeschaut, und glaube, da würde auch wirklich mal von "Unfallbildern" gesprochen... kann sein, dass ich mir das nur einbilde. Beizeiten such ichs mal raus. Fand ich aber übel, die Aussage, "WTF?!?! Echt jetz? Und das sagt ihr einfach so?"

[https://www.nintendolife.com/news/2019/05/one_mortal_kombat_11_developer_had_to_see_a_therapist_after_violent_dreams]

Siehe unten der Artikel zu Dead Space usw..
[https://variety.com/2018/gaming/features/horror-games-ptsd-1203007042]

Das ist leider überhaupt kein Einzelfall mehr in der Industrie und sollte sehr viel weitere Kreise ziehen. Als Soundreferenzen sind die da bsp. schnell mal bei gequälten Tieren usw.

"Schofield remembers his dissatisfaction with how games portrayed the loss of a limb. When necromorphs tore Isaac’s arm from his torso, he did not want the breaks to look unrealistically clean. Instead, he wanted flesh dangling over jagged bones like a tattered meat curtain. Photos of shark attack victims were used as a reference for how grizzly such an attack should look in the game."

"In doing his research for “Call of Duty: Modern Warfare 3,” he delved into videos and photos from Central African genocides. He described a video that turned his stomach. The video features a man whose hands were just lopped off. He was made to cross his arms in front of his chest, propping his dismembered hands on the stumps.
I nearly fell off the couch when I saw it,” Schofield said.
But, to Schofield, that is necessary. “You want that gut reaction. "

#realism
#authenticity
#fun
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