Thema:
Ron Gilbert über Pixel Art und Reaktionen flat
Autor: Akira
Datum:07.05.22 11:20
Antwort auf:Erste Screenshots von Fred LaBosch

[https://grumpygamer.com/when_i_made_another_monkeyisland]

"(...)
I have made one pixel art game in my entire career and that was Thimbleweed Park. Monkey Island 1 and 2 weren't pixel art games. They were games using state-of-the-art tech and art. Monkey Island 1 was 16 color EGA and we jumped at the chance to upgrade it to 256 colors. Monkey Island 2 featured the magical wizardry of scanned art by Peter Chan and Steve Purcell and we lusted to keep pushing everything forward.
(...)
When Dave and I first started brainstorming Return to Monkey Island we talked about pixel art, but it didn't feel right. We didn't want to make a retro game. You can't read an article about Thimbleweed Park without it being called a "throwback game". I didn't want Return to Monkey Island to be just a throwback game, I wanted to keep moving Monkey Island forward because it's interesting, fun, and exciting. It's what the Monkey Island games have always done.
(...)
Return to Monkey Island may not be the art style you wanted or were expecting but it's the art style I wanted.
(...)
It's ironic that the people who don't want me to make the game I want to make are some of the hard core Monkey Island fans. And that is what makes me sad about all the comments.
(...)"

Wer ist hier der Grumpy Gamer, hm? ;-)


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