Thema:
magical “Performance RT” mode is the real star ... flat
Autor: Tux
Datum:10.06.21 09:11
Antwort auf:Grafikmodi von husnik

laut [https://gaming-age.com/2021/06/ratchet-clank-rift-apart-review-for-ps5/]

hatte bisher gedacht, dass 60 fps und RT nicht funktionieren können und der Modus "nix wird" bzw kein sinnvoller Kompromiss ist, spannend ... scheint man sich selber ein Bild machen zu müssen. :)


Circling back to the visuals, Insomniac has definitely outdone themselves in Ratchet & Clank: Rift Apart. In technical terms, the default Fidelity mode which outputs dynamic 4K resolution at 30fps with advanced ray tracing and high quality assets and effects is absolutely gorgeous — don’t get me wrong — but the magical “Performance RT” mode, which cranks out dynamic 4K / 60fps with some form of ray-tracing is the real star of the show. After playing most of the game in Fidelity (before Performance was patched in) and then switching over to Performance RT for the remainder, I’d be hard pressed to pick out any glaring differences in effects or resolution. The silky smooth 60fps framerate more than makes up for any perceived graphical deficiencies and is similar to the mode they patched into Spider-Man: Miles Morales.


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