Thema:
Re:So ist es flat
Autor: Sachiel
Datum:10.06.21 09:10
Antwort auf:So ist es von Spyro2000

>Zitat:
>
>>Lumen uses Software Ray Tracing through Signed Distance Fields by default, but can achieve higher quality on supporting video cards when Hardware Ray Tracing is enabled.
>
>Oder auch:
>
>>Lumen has two methods of ray tracing in Unreal Engine 5: Software Ray Tracing which operates on the widest range of hardware and platforms and Hardware Ray Tracing which requires supported video cards and systems to operate.
>
>Seltsamer finde ich schon diese Statements hier:
>
>>Lumen's Global Illumination and Reflections primary shipping target is to support large, open worlds running at 60 frames per second (fps) on next-generation consoles. The engine's High scalability level contains settings for Lumen targeting 60 fps.
>
>Unmittelbar danach:
>
>> Lumen's secondary focus is on clean indoor lighting at 30 fps on next-generation consoles. The engine's Epic scalability level produces around 8 milliseconds (ms) on next-generation consoles for global illumination and reflections at 1080p internal resolution, relying on Temporal Super Resolution to output at quality approaching native 4k.
>
>Also draußen 60 und innen 30? Oder geht's denen eigentlich um ArchViz Anwendungen?


Der Schluss liegt nahe, aber dann hätten sie wohl nicht beide Male "on next-generation consoles" geschrieben.


< antworten >