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Autor: | Sachiel | ||
Datum: | 29.05.21 09:51 | ||
Antwort auf: | Re:Also nanite ist ja echt mal krass von KO | ||
>Und wie das System mit Raytracing zusammen funktioniert. Steht unten unter "Rendering": "The following rendering features are not currently supported: - Raytracing against the fully detailed Nanite mesh Ray Tracing features are supported but rays intersect the coarse representation (called a proxy mesh) instead of the fully detailed Nanite mesh" |
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