Thema:
Interessant. Laut Entwickler ist der Aufwand ja enorm. flat
Autor: Bozbar!
Datum:31.03.21 11:09
Antwort auf:Ratchet&Clank (2016) bekommt 60FPS-Update von Leviathan

So hieß es jedenfalls 2016 als der Pro Patch rauskam,
"Ratchet and Clank was initially developed to be locked at 30fps. Though a frame rate increase would certainly soup the experience up for the PS4 Pro, it’s not the direction Insomniac want to take. They’re quick to point out that their in-house engine is fully capable of higher fps estimates, however in order to bypass this lock on Ratchet and Clank, the effort would be “gigantic”."

Schön, dass da bei so alten Spielen dennoch der Aufwand betrieben wird.


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