Thema:
Die Antwort auf die Hz-Frage lautet übrigens: 60 Hz flat
Autor: deros
Datum:15.09.20 13:47
Antwort auf:Super Mario Bros. 35th Anniversary von Fred LaBosch

Es handelt sich bei Mario 64 nämlich um die japanische Shindou-Version (Rerelease mit Rumble Support). Die zusätzlichen Sprachen werden on the fly zusammen mit den restlichen Änderungen hineingepatcht.

Und, ja, damit ist's nun auch sicher, dass Mario 64 und die anderen Spiele der Collection emuliert sind. Genutzt werden neue Emulatoren, vermutlich von NERD (dem Team von NoE, das auch die NES- und SNES-Emulatoren geschrieben hat, die vom NES & SNES Mini sowie den NES- und SNES-Apps auf der Switch genutzt werden).


Viele weitere Details zur Technik von Twitter-User und Dataminer OatmealDome:

"Super Mario 3D All Stars has leaked onto the Internet.
It appears all the games are emulated.
Galaxy and Sunshine run under a Wii and GameCube emulator named "hagi"(?) possibly made by NERD (Nintendo of Europe division).
Mario 64 is running under an N64 emulator. Dunno which."

"Galaxy in particular is really interesting. It appears they recompiled the original code to run natively on the Switch CPU, but everything else (GPU/Audio) is running in the emulator.
Interesting trick!"

"About the All Stars N64 emulator:
- Shindou Pack ROM is used (no BLJ for you).
- Texture, code, and text translation patches are applied on the fly (interestingly, first person camera has inverted controls vs original)."

"Interestingly, the code patches are done through Lua. The emulator takes over execution upon/after reaching a certain PC address and transfers control to a Lua script."

"Other minor tidbits...
The project codename might be "Stardust". There also might be a sub-codename for Galaxy - "Shigeru".
The menu that lets you choose games is made with LunchPack (engine used by Splatoon / Mario Maker / Animal Crossing)."

"Wow, this is weird. Nintendo's official Wii and GameCube emulator does not use NVN (the standard way to program 3D graphics on the Switch).
Instead, it uses the industry standard Vulkan API."

"Considering the amount of work that NERD (Nintendo of Europe) put into their literally brand new Wii and GameCube emulator, I don't think I can really call it lazy.

Lacking in features and disappointing (depending on what you wanted/expected), sure, but not *lazy*..."

[https://twitter.com/OatmealDome]


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