Thema:
Patch 1.05: Neuer SKG + Lower Intensity Combat flat
Autor: Pezking
Datum:27.07.20 17:53
Antwort auf:Ghost of Tsushima - Sucker Punch - PS4 von Pfroebbel

Gerade letzteres klingt super, das ist genau mein Ding:

"Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.

– Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
– Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
– Enemies will not attack you while you’re using Resolve to heal
– Enemy awareness builds more slowly, giving you more time to recover after being spotted"


[https://www.suckerpunch.com/ghost-of-tsushima-patch-1-05-details/]

Ich glaube ich stelle wieder auf "normal" hoch und aktiviere diesen weniger intensiven Kampfmodus! :-)


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