Thema:
ZeroPunctuation bringt's auf den Punkt flat
Autor: membran
Datum:02.04.20 05:00
Antwort auf:Doom Eternal [Multi] von Fred LaBosch

[https://www.escapistmagazine.com/v2/doom-eternal-zero-punctuation/]

"I always felt that I could have done without a lot of that weapon upgrade business in Doom 2016, when I finished getting all the upgrades for all the guns I was capable of remembering that I had while panicking. And now there's so many more things I have to remember that I have!"

Er hat recht, dass es überladen ist, und gleichzeitig doch ein gutes Spiel bleibt. Zuviele Waffenupgrades, Armorskills, Runen, Challenges, dazu die weitere Aufteilung Kettensäge/Granate/Flammenwerfer und das neue Health/Ammo/Armor System. Weniger ist dann halt manchmal doch einfach mehr. Und er findet die reine Präsenz Story genau so scheiße wie ich. :)

"And it's funny how the game is leaning more into the arcadey retro vibe with the redesigned pick-ups and simultaneously leaning more into serious storytelling - which is about as welcome in my Doom as a jittery skunk in an eyewash station."


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