Thema:
Re:Weil es keine ist flat
Autor: X1 Two (deaktiviert)
Datum:10.01.20 00:58
Antwort auf:Re:Weil es keine ist von Kilik2001

>>Sind Videos vom realen UK-Himmel.
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>Ja stimmt, my bad. Haben die ja schon bei Teil 3 gemacht.
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>Wieso machen das nicht alle so, ist doch keine große Sache ;-)
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>"To capture the look and feel of Britain through the year, the Playground art team spent months travelling the country, taking photographs and videos of each location and capturing seasonal variance. For Forza 3, the team developed a method of using 4K 360 degree cameras and time-lapse photography to capture realistic sky and cloud data – they sat out in the desert for weeks, pointing cameras up at the heavens. This imagery was then imported into the game, making for astonishingly authentic sky maps.
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>For Forza 4, they did it again, but this time they went back several times, recapturing the same villages, mountains and coastal regions for spring, summer, autumn and winter. “The assets are really hard to produce,” says CG supervisor Jamie Wood. “We shoot high resolution HDR timelapses of the sky and get 1.2 TB of photography data every day we’re out there. It takes up to a month to generate just one day cycle. But each fleeting moment of that time-lapse becomes a unique lighting scenario in the game, so we get a lot of variety.”
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>Faszinierend. Das Ergebnis ist einfach Phänomenal.


Ja, aber auch recht flach. Sie sollten es noch um volumetrische Wolken ergänzen.


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