|Antwort auf:||Phil Spencer kündigt es inoffiziell für Gamepass an von membran|
ging dieser Artikel online: [http://www.gamesindustry.biz/articles/2019-12-04-people-of-the-year-2019-remedy-entertainment]
Nowadays, the majority of sales for many games are generated over a long period of time in digital stores -- and Control continues to sell, which is good. We are bringing more free and paid content to the game. It has the proven high-quality and uniqueness, and the word-of-mouth that keeps growing. There is still a big audience out there that hasn't yet heard of Control. These are all factors that support the longer-term sales.
"Control was developed in three years with a budget of less than €30 million," says Remedy CEO Tero Virtala. "We don't quite require the same huge lifetime numbers as many other games with bigger development budgets. Therefore, even though Control didn't have chart-topping sales right from the get go, we are in a good position with steady sales. We always take the long view here.
Da ist Phils GamePass Teaser durchaus schlecht platziert.
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