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Autor: | Pfroebbel | ||
Datum: | 30.08.19 13:54 | ||
Antwort auf: | Remnant - From the Ashes von Pfroebbel | ||
QUALITY OF LIFE Coop Scaling now caps at +3 levels of Host Enabled VOIP toggle on PC/CONSOLES Enabled Push-to-Talk option on PC by default (players must bind a key) Adjustments to help fill empty matchmaking sessions Added FOV slider for PC Adjusted right analog deadzone for PS4 controller (reduced by half) BUG FIXES Increased performance across Corsus Increased memory stability across extended play experiences (less crashes) Fixed traits not unlocking on client (Revivalist, Exploiter, Scavenger, Sleight of Hand, Suspicion, Will to Live) Fixed trapdoor that Ace kept falling through in Ward 13 Fixed client being able to reroll hosts campaign Fixed an issue with Lost Gantry not properly handling restarts Fixed issue with certain bosses respawning post "Quest Complete" Fixed issue with clients loading into final boss room and being stuck at World Shard Fixed FOV on Archetype screen for Ultrawide Monitors/resolutions Added FOV lock when changing resolutions to maintain proper proportions/alignment (menus/reticles) Fixed user settings not saving when exiting out of main menu/application too fast Added support to unlock certain achievements that should have been attained Corrected values being shown for Scrap-based achievements/trophies Fixed bug with Undying King "Death Warmed Over" achievement/trophy Many general collision fixes/updates Added backup profile when joining game as client GENERAL BALANCE Radiant Tomb total spawns and intensity reduced WEAPON BALANCE Repeater Pistol: Reduced max spread Repeater Pistol: Reduced spread per shot Repeater Pistol: Increased decay speed (faster reticle contraction) Hunting Pistol: Added +2 ammo to reserve Hunting Pistol: Reduced initial spread Hunting Pistol: Increased decay speed Hunting Pistol: Reduced penalty for moving Hunting Pistol: Increased reload speed by 10% (faster) Hunting Rifle: Reduced spread penalty for moving Hunting Rifle: Increased initial aim decay speed and post-shot decay speed Hunting Rifle: Reduced spread per shot Coachgun: Increased ideal range from 800 to 900 Coachgun: Added +4 shells to reserves Assault Rifle: Added +4 bullets to reserves Assault Rifle: Reduced initial spread Assault Rifle: Reduced auto-fire spread curve Assault Rifle: Increased decay speed Crossbow: Changed reticle behavior Crossbow: Changed reticle graphic Eye of the Storm: Increased initial decay Eye of the Storm: Reduced initial spread Eye of the Storm: Reduced spread per shot Eye of the Storm: Added 1 extra ammo per clip (+3 total) Beam Rifle: Reduced initial damage from 16 to 14 (max ramp-up is still the same) Beam Rifle: Reduced reload speed by 20% Hive Cannon: Added +2 hive grenades per clip (5 shots total) Hive Cannon: Reduced reload speed by 10% Hive Cannon: Hive Shot Mod DOT damage increased from 80 to 150 Hive Cannon: Hive Shot Mod power requirement increased from 350 to 600 Hive Cannon: Hive Shot Mod charges reduced from 5 to 3 Particle Accelerator: Adjusted reticle size to better represent accuracy Defiler: Reduced initial spread Defiler: Increased Radioactive Volley fire rate from 1.1 to 1.2s Curse of the Jungle God: Increased fire rate from 3.0 to 3.5 Curse of the Jungle God: Reduced damage from 32 to 28 Curse of the Jungle God: Decreased reload speed by 5% Devastator: Changed reticle behavior Devastator: Changed reticle graphic Repulsor: Reduced initial spread by 40% Repulsor: Increased Spread Decay (faster post-shot) Repulsor: Increased post-banish debuff duration by 25% Repulsor: Reduced banish time from 8 to 4 (less waiting - quality of life) Repulsor: Reduced friendly banish time from 4 to 2 Repulsor: Reduced Banish Charges from 8 to 5 ARMOR BALANCE Hunter Sharpshooter: Now increases ALL ranged DMG at 15m+ Ex-Cultist Blood Pact: No longer requires Critical hits for mod power generation Ex-Cultist Blood Pact: Reduced max generation from 50% to 40% to compensate for no crits Scrapper Challenger: Damage increased from 15% to 25% Scrapper Challenger: Range increased from 2.5m to 5m Akari Opportunist: Changed perfect dodge to grant 100% MELEE crit chance Akari Opportunity: Added Melee Speed buff on perfect dodge Akari Opportunist: Removed Melee damage buff on perfect dodge Elder Believer: Changed to allow Dragon Hearts to heal allies Elder Believer: Range increased to 15m Twisted Armor: Health regen increased TRAIT BALANCE Catalyst buff maximum reverted from 15% to 20% Rapid Strikes attack speed buff reduced from 20% to 15% (to allow Akari Armor Buff) Spirit max reduced from 50% to 30% (to allow Ex-Cultist Armor Buff) TRINKET BALANCE Devouring Loop: No longer affected by Catalyst Trait Cleansing Jewel: Removed healing effect, added 50% status buildup resistance Mender's Charm: Gained old Elder Armor Skill (heal allies) Mender's Charm: Gained 25% additional self-healing (from Cleansing Jewel) Soul Anchor: Adds +1 max simultaneous summoned abilities CONSUMABLE BALANCE Adrenaline: Melee speed buff reduced from 15% to 10% MOD BALANCE General: Mods now properly scale with Weapon Level General: Certain Mods also scale effect based on other factors (player health, triage, etc) General: Limited amount of maximum "same type" summons (dupes will kill older summons) General: Added "max allowed simultaneous" summon value to summon description Iron Sentinel: Properly targets/shoots Ghasts and Root Frog Rattle Weed: Power requirement increased from 750 to 1000 Rattle Weed: Reduced initial aggro generation pulse Rattle Weed: Enemies can now be pulled off Rattle Weed if they take enough damage Rattle Weed: Enabled constant "pulsing" aggro generation to pull enemies spawned after cast Rattle Weed: Casting a 2nd Rattle Weed while first is out will remove the 1st Rattle Weed: When expired/killed, drops aggro immediately (originally was still active for 5s) Rattle Weed: Now affected by Soul Anchor for +1 max simultaneous summons Veil of the Black Tear: Now unbreakable while active - duration scales with weapon level Swarm: Increased duration from 20s to 25s Swarm: Reduced charges to 1 Breath of the Desert: Charges increased from 2 to 3 ENEMIES Shade/Shatter: Improved behavior across the board Undying King: Beam Rifle will properly stagger certain phases Undying King: No longer changes target mid attack Canker: Wave can no longer be killed via explosions Ixillis: Fixed issue with exploiting part of fight through wall Ixillis: Changed scream hit-reaction so as to no longer push players off bridge The Unclean One: Caskets no longer spawn enemies after the fight Kin-Caller: No longer slows game when killed during summon Nightmare: Breakout requirement reduced by 30% (was 10% of 1mil base, now 3.5% of 2mil base) Nightmare: Breakout phase timer variance (15-30s) removed - now 30s flat Nightmare: Vulnerable phase increased from 5s to 7s Nightmare: No longer faces away when broken out Nightmare: No longer changes target after starting an attack Nightmare: Health doubled (... we're serious.) Nightmare: Should no longer be fightable immediately after being defeated MISC Used the Control Rod to play fetch with Wasteland Goodboy gesendet mit Atom!client fĂĽr iOS |
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