Thema:
'Kleiner' Patch inkl Coop Scaling flat
Autor: Pfroebbel
Datum:30.08.19 13:54
Antwort auf:Remnant - From the Ashes von Pfroebbel

QUALITY OF LIFE
Coop Scaling now caps at +3 levels of Host
Enabled VOIP toggle on PC/CONSOLES
Enabled Push-to-Talk option on PC by default (players must bind a key)
Adjustments to help fill empty matchmaking sessions
Added FOV slider for PC
Adjusted right analog deadzone for PS4 controller (reduced by half)

BUG FIXES
Increased performance across Corsus
Increased memory stability across extended play experiences (less crashes)
Fixed traits not unlocking on client (Revivalist, Exploiter, Scavenger, Sleight of Hand, Suspicion, Will to Live)
Fixed trapdoor that Ace kept falling through in Ward 13
Fixed client being able to reroll hosts campaign
Fixed an issue with Lost Gantry not properly handling restarts
Fixed issue with certain bosses respawning post "Quest Complete"
Fixed issue with clients loading into final boss room and being stuck at World Shard
Fixed FOV on Archetype screen for Ultrawide Monitors/resolutions
Added FOV lock when changing resolutions to maintain proper proportions/alignment (menus/reticles)
Fixed user settings not saving when exiting out of main menu/application too fast
Added support to unlock certain achievements that should have been attained
Corrected values being shown for Scrap-based achievements/trophies
Fixed bug with Undying King "Death Warmed Over" achievement/trophy
Many general collision fixes/updates
Added backup profile when joining game as client


GENERAL BALANCE
Radiant Tomb total spawns and intensity reduced


WEAPON BALANCE
Repeater Pistol: Reduced max spread
Repeater Pistol: Reduced spread per shot
Repeater Pistol: Increased decay speed (faster reticle contraction)
Hunting Pistol: Added +2 ammo to reserve
Hunting Pistol: Reduced initial spread
Hunting Pistol: Increased decay speed
Hunting Pistol: Reduced penalty for moving
Hunting Pistol: Increased reload speed by 10% (faster)
Hunting Rifle: Reduced spread penalty for moving
Hunting Rifle: Increased initial aim decay speed and post-shot decay speed
Hunting Rifle: Reduced spread per shot
Coachgun: Increased ideal range from 800 to 900
Coachgun: Added +4 shells to reserves
Assault Rifle: Added +4 bullets to reserves
Assault Rifle: Reduced initial spread
Assault Rifle: Reduced auto-fire spread curve
Assault Rifle: Increased decay speed
Crossbow: Changed reticle behavior
Crossbow: Changed reticle graphic
Eye of the Storm: Increased initial decay
Eye of the Storm: Reduced initial spread
Eye of the Storm: Reduced spread per shot
Eye of the Storm: Added 1 extra ammo per clip (+3 total)
Beam Rifle: Reduced initial damage from 16 to 14 (max ramp-up is still the same)
Beam Rifle: Reduced reload speed by 20%
Hive Cannon: Added +2 hive grenades per clip (5 shots total)
Hive Cannon: Reduced reload speed by 10%
Hive Cannon: Hive Shot Mod DOT damage increased from 80 to 150
Hive Cannon: Hive Shot Mod power requirement increased from 350 to 600
Hive Cannon: Hive Shot Mod charges reduced from 5 to 3
Particle Accelerator: Adjusted reticle size to better represent accuracy
Defiler: Reduced initial spread
Defiler: Increased Radioactive Volley fire rate from 1.1 to 1.2s
Curse of the Jungle God: Increased fire rate from 3.0 to 3.5
Curse of the Jungle God: Reduced damage from 32 to 28
Curse of the Jungle God: Decreased reload speed by 5%
Devastator: Changed reticle behavior
Devastator: Changed reticle graphic
Repulsor: Reduced initial spread by 40%
Repulsor: Increased Spread Decay (faster post-shot)
Repulsor: Increased post-banish debuff duration by 25%
Repulsor: Reduced banish time from 8 to 4 (less waiting - quality of life)
Repulsor: Reduced friendly banish time from 4 to 2
Repulsor: Reduced Banish Charges from 8 to 5




ARMOR BALANCE
Hunter Sharpshooter: Now increases ALL ranged DMG at 15m+
Ex-Cultist Blood Pact: No longer requires Critical hits for mod power generation
Ex-Cultist Blood Pact: Reduced max generation from 50% to 40% to compensate for no crits
Scrapper Challenger: Damage increased from 15% to 25%
Scrapper Challenger: Range increased from 2.5m to 5m
Akari Opportunist: Changed perfect dodge to grant 100% MELEE crit chance
Akari Opportunity: Added Melee Speed buff on perfect dodge
Akari Opportunist: Removed Melee damage buff on perfect dodge
Elder Believer: Changed to allow Dragon Hearts to heal allies
Elder Believer: Range increased to 15m
Twisted Armor: Health regen increased



TRAIT BALANCE
Catalyst buff maximum reverted from 15% to 20%
Rapid Strikes attack speed buff reduced from 20% to 15% (to allow Akari Armor Buff)
Spirit max reduced from 50% to 30% (to allow Ex-Cultist Armor Buff)



TRINKET BALANCE
Devouring Loop: No longer affected by Catalyst Trait
Cleansing Jewel: Removed healing effect, added 50% status buildup resistance
Mender's Charm: Gained old Elder Armor Skill (heal allies)
Mender's Charm: Gained 25% additional self-healing (from Cleansing Jewel)
Soul Anchor: Adds +1 max simultaneous summoned abilities



CONSUMABLE BALANCE
Adrenaline: Melee speed buff reduced from 15% to 10%



MOD BALANCE
General: Mods now properly scale with Weapon Level
General: Certain Mods also scale effect based on other factors (player health, triage, etc)
General: Limited amount of maximum "same type" summons (dupes will kill older summons)
General: Added "max allowed simultaneous" summon value to summon description
Iron Sentinel: Properly targets/shoots Ghasts and Root Frog
Rattle Weed: Power requirement increased from 750 to 1000
Rattle Weed: Reduced initial aggro generation pulse
Rattle Weed: Enemies can now be pulled off Rattle Weed if they take enough damage
Rattle Weed: Enabled constant "pulsing" aggro generation to pull enemies spawned after cast
Rattle Weed: Casting a 2nd Rattle Weed while first is out will remove the 1st
Rattle Weed: When expired/killed, drops aggro immediately (originally was still active for 5s)
Rattle Weed: Now affected by Soul Anchor for +1 max simultaneous summons
Veil of the Black Tear: Now unbreakable while active - duration scales with weapon level
Swarm: Increased duration from 20s to 25s
Swarm: Reduced charges to 1
Breath of the Desert: Charges increased from 2 to 3




ENEMIES
Shade/Shatter: Improved behavior across the board
Undying King: Beam Rifle will properly stagger certain phases
Undying King: No longer changes target mid attack
Canker: Wave can no longer be killed via explosions
Ixillis: Fixed issue with exploiting part of fight through wall
Ixillis: Changed scream hit-reaction so as to no longer push players off bridge
The Unclean One: Caskets no longer spawn enemies after the fight
Kin-Caller: No longer slows game when killed during summon
Nightmare: Breakout requirement reduced by 30% (was 10% of 1mil base, now 3.5% of 2mil base)
Nightmare: Breakout phase timer variance (15-30s) removed - now 30s flat
Nightmare: Vulnerable phase increased from 5s to 7s
Nightmare: No longer faces away when broken out
Nightmare: No longer changes target after starting an attack
Nightmare: Health doubled (... we're serious.)
Nightmare: Should no longer be fightable immediately after being defeated



MISC
Used the Control Rod to play fetch with Wasteland Goodboy

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