Thema:
paar Infos aus dem Era von einem Entwickler flat
Autor: Pfroebbel
Datum:01.08.19 22:50
Antwort auf:Remnant - From the Ashes von Pfroebbel

re-rolls work like this:

Go to the World Stone in Ward 13, select World Settings, Select Difficulty (and yes, you can do this from the very beginning before you've even stepped foot out of Ward 13!), Select Re-roll Campaign, and "VIOLA"... a new campaign is waiting for you once you step through the World Stone.

All gear that you've obtained up to that point is kept. Story progress is reset (your World Stone will have no waypoints unlocked except the first City zone), quest items are reset. Weapons, Armor, Amulets, Rings, Traits, Consumables... EVERYTHING you've obtained up to that point carries over.

You are basically telling the game you want to start over but with all your current items. It's like a manual NG+ that you can use any time you want. This only re-rolls that particular save. It doesn't affect any other saves you might have.

As for the "manual NG+" I mentioned:

Every zone has a minimum level. If you exceed that, then it becomes your "power level" +1. Power level is attained via a weighted average of your 6 core slots (Handgun, Longgun, Melee, Head, Body, Legs). For example: You may have a +6 Handgun, a +5 Long Gun, and then Sword, Head, Chest, Arms at 0 (or "base" level). Your weighted average would probably be 5. Any time you zone into a new area for the first time (this includes warping to City for the first time, entering a new dungeon, entering a new boss tile) it will calculate your power level and increase the next zone by +1. This only happens ONCE. This is so you start each area with a bit of a challenge and then you can overpower it by upgrading your gear at the base.

Again, if you are BELOW the minimum zone level, then it will remain whatever it is already set at. For example, right now, the end bosses for City are level 5. If you run to them and get there at level 2, you are in for pain (or fun!). If you get there are 5, it will be 6. If you get there at 9, it will be 10.

So, you can actually run through City in a new game, get to 5, fight a level 6 Dragon or Ent World Boss, go back to Ward 13, re-roll the campaign, go through City again (all randomly generated - within some guidelines), get to the Dragon or Ent World Boss at level 8 this time, and it's +9. YEOW!

Also, each level your gear goes up, it goes up 10%. 10% DMG, 10% Armor, etc. However, each level enemies go up, they get stronger than you (which you make up with Traits and gear). Right now, enemies go up 14% DMG for every level, and 12% health (while you only go up 10%/10%). At level 10, enemies do 9x4%more DMG (36%) and have 9x2% more health (18%). It's very easy to make that up with Armor Skills, Traits, Amulets, Rings, Mods... so don't worry!

Average campaign is about 15 hours... but you won't even see half of what the game has to offer in a single playthrough. Remember, there are multiple bosses, multiple world bosses, and a variety of POI and quests (and items) in every biome. If you go through City and see the Dragon, that means you didn't see the Ent. If you beat the Dragon once, it means you didn't get one of the two rare crafting materials... which means you need to beat it again (a different way). That means in one City playthrough you've only obtained 1 of 4 rare crafting materials from World Bosses.

To get everything out of the game... you'll need to play many times... so the 15 hours is misleading. As an indicator: we recently had a Friends & Family beta and allowed some people to give the game a try. However, we locked them out of some of the content which prevented them from seeing an entire biome and from completing the game. Many of them played 20+ hours alone... just going through and rerolling and going through again... collecting more stuff (and seeing more sights) along the way!

gesendet mit Atom!client fĂĽr iOS


< antworten >