|Antwort auf:||Gods & Monsters (Switch, PS4, XBox One, PC) von Kilian|
GameInformer und Kotaku haben ein paar neue Eindrücke zu Gods & Monsters gepostet:
"While it shares traits in common with Assassin’s Creed, one of the most notable shifts is toward a lighter and more all-ages friendly narrative vibe, and with a clear mythological bent, rather than a historical one. (...)
Gameplay focuses on a mix of freeform exploration, traversal, combat, and puzzle-solving, across what appears to be a relatively vast open world. (...) In one sequence, we saw Phoenix jump off a cliff, and then gently float down by summoning a flaming bird that matches the character’s namesake. In another instance, Phoenix chopped down a tree, and then used telekinesis to fling it a great distance. In addition to ground combat, the game allows for aerial combat situations to arise as well.
Stamina constrains many of your actions and movement capabilities, not unlike what players have come to expect in The Legend of Zelda: Breath of the Wild. Also like in that game, players will need to plan their route as they explore, since reaching a given area demands that you combine your jumping and climbing abilities along particular routes to reach a destination."
"Somehow, the makers of Assassin’s Creed Odyssey are deep in development on a game that looks like The Legend of Zelda: Breath of the Wild crossed with Greek myth. It’s a big surprise, especially because the makers of Assassin’s Creed Odyssey just shipped a 100+ hour game last October and now they’ve got a gorgeous new one slated for February of next year. (...) The lead developers say the game has been in the works since late last year, and, despite it being slated for a February release, say it will be a full-sized action role-playing game. (...) The game looked fun. It is simply shocking that it’s this far along and this close to release."
Klingt sehr nach einem lupenreinen BotW-Klon. Mir soll's recht sein! :)
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