Thema:
Updates kommen flat
Autor: K!M
Datum:14.05.19 20:41
Antwort auf:Dangerous Driving [PS4, Xbox One, PC] von Fred LaBosch

Alle zwei Wochen kommt was und damit graduell auch der Multiplayer. da werden sicher einige Fixes notwendig sein. Sind jetzt schon viele sinnvolle Änderungen angekündigt. Vielleicht habe ich bis zum Multiplayer die Tour durch. Das wird echt schnell und Abends sind meine Reflexe auch nicht mehr die frischesten.


Geplant:

Estimated May 24th

This update adds 6 player online racing Version 1.

Look for a blog post soon with everything you need to know about this exciting new addition!

Also included in this update:

   Ability to raise the camera on the right stick
   Save player’s last paint choice per car
   Increase the amount of Boost earnt from Air
   Add HUD scaling on PC to fix issues reported with running the game at different resolutions
   Fix Xbox One Leaderboards ‘Top’ filter never loading on the Results screen


“FULLY COMP”

Estimated May 31st

This update will reduce the likelihood of the player car experiencing bad collisions such as intersecting the road, being launched into the air, spawned facing the wrong way after a collision and being spun around by /getting stuck in barriers.

Also included:

   Fix an issue at the U turn on the Hypercar Class Shakedown event where players get stuck in a crash/respawn /crash loop
   Add ability to go backwards though paint choices in car select
   Save Sensitivity options – currently resets each time you relaunch the game


“VOLUNTARY EXCESS”

Estimated mid June

This update adds more online features and includes an engine upgrade to improve Performance.

   Online Racing Version 2
   Online Road Rage
   Priority Fixes
       Flip the real world road signs per track so they always point the right way for the player
       Upgrade to Unreal Engine 4.22 which we believe will improve load times, reduce stutter in the Point to Point tunnels and improve overall rendering performance.


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