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Autor: | membran | ||
Datum: | 20.03.19 16:27 | ||
Antwort auf: | PC-VR #8: Nicht ohne meine Pimax! von Midnightmaster | ||
Erste Reaktionen im Subreddit sind verhalten. [https://www.roadtovr.com/oculus-rift-s-specs-release-date-announcement-gdc-2019/] [https://uploadvr.com/oculus-rift-s-official/] Oculus today announced the new Rift S headset which ditches external tracking sensors in favor of a five-camera inside-out tracking system. The headset also gets a slight bump in resolution over the original Rift while moving from OLED to LCD displays. A brand new head mount design revamps the headsets ergonomics with a ‘halo’ style strap and top strap. Rift S will be priced at $400 at launch this Spring. Rift S is Oculus’ first new PC VR headset since the launch of the original Rift back in 2016, but the company has made quite clear that this isn’t a ‘Rift 2’, hence the use of the ‘S’ moniker, which Oculus chose to signify that Rift S is a replacement for Rift, not a sequel. Pricing: $399 Availability: Spring 2019 Weight: A little more than Rift Display: Resolution: 1,280 × 1,440 per eye (2,560 × 1,440 total) Type: Single fast-switch LCD Refresh Rate: 80Hz Field of View: ‘Slightly larger than Rift’ IPD Adjustment: Software only Tracking: Type: ‘Insight’ inside out – five cameras Capabilities: Supports 6 degrees of freedom head and controller tracking Recommended Environments: It should work in almost any lit indoor environment. Recommended Playspace: Oculus Rift S works with your environment, so you can play standing or sitting, in spaces big or small. Tether: Length: 5 meter Connections: DisplayPort 1.2 & USB Passthrough: Passthrough+: Low latency stereo-correct passthrough video Guardian: Boundaries traced from inside headset using passthrough Recommended PC Specs: Same as Rift except need DisplayPort 1.2 or later and just one USB 3.0 port instead of three |
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