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Autor: | membran | ||
Datum: | 29.01.19 12:07 | ||
Antwort auf: | PC: Kein Steam (mehr), sondern Epic von Slochy | ||
[https://www.resetera.com/threads/metro-exodus-for-pc-a-timed-exclusive-for-the-epic-store-steam-preorders-honoured-physical-copy-with-epic-key-thread-update-see-threadmark.96225/page-49#post-17357224] *Snip*: During the "dominance" of Steam, the following happened: - Gamers got cloud saves and cloud screenshots for free - Kickstarter was able to blossom due to free Steam key generation and distribution - Japanese publishers started porting their games to PC, since there was a very popular and easy to target platform available - People had the ability to buy Steam keys on a large market at great prices - Gamers got the capability to stream all their existing library to their other devices for free - Gamers got a lot of community features for free - Developers and Gamers got a free mod hosting and distribution mechanism - Valve made several libraries available for free, for e.g. spatial audio - Valve fought off an attempt to lock VR on PC to a single hardware-specific platform - Gamers got the ability to use arbitrary controllers with their Steam library, configure them conveniently and with a huge level of customization, and share profiles - Valve pushed several Linux incentives which reduce the dependence of PC gamign on a closed OS And I'm just getting started. Ach ja, und nicht vergessen: Valve nimmt die vielzitierten 30% nur für Verkäufe, die direkt auf Steam getätigt werden. Sie nehmen für Steam-Keys, die sich die Hersteller in anscheinend in beliebiger Anzahl generieren lassen können und diese dann auf allen möglichen Dritt-Stores (GoG, Humble, GreenMan etc) anbieten können, null Prozent. Diese Keygen-Verkäufe kommen aber dennoch in den vollen Genuss aller Steam Features (SteamWorks, Hosting etc pp). |
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