Thema:
Durante zum Steam-"Monopol" flat
Autor: membran
Datum:29.01.19 12:07
Antwort auf:PC: Kein Steam (mehr), sondern Epic von Slochy

[https://www.resetera.com/threads/metro-exodus-for-pc-a-timed-exclusive-for-the-epic-store-steam-preorders-honoured-physical-copy-with-epic-key-thread-update-see-threadmark.96225/page-49#post-17357224]

*Snip*:

During the "dominance" of Steam, the following happened:
- Gamers got cloud saves and cloud screenshots for free
- Kickstarter was able to blossom due to free Steam key generation and distribution
- Japanese publishers started porting their games to PC, since there was a very popular and easy to target platform available
- People had the ability to buy Steam keys on a large market at great prices
- Gamers got the capability to stream all their existing library to their other devices for free
- Gamers got a lot of community features for free
- Developers and Gamers got a free mod hosting and distribution mechanism
- Valve made several libraries available for free, for e.g. spatial audio
- Valve fought off an attempt to lock VR on PC to a single hardware-specific platform
- Gamers got the ability to use arbitrary controllers with their Steam library, configure them conveniently and with a huge level of customization, and share profiles
- Valve pushed several Linux incentives which reduce the dependence of PC gamign on a closed OS

And I'm just getting started.


Ach ja, und nicht vergessen: Valve nimmt die vielzitierten 30% nur für Verkäufe, die direkt auf Steam getätigt werden. Sie nehmen für Steam-Keys, die sich die Hersteller in anscheinend in beliebiger Anzahl generieren lassen können und diese dann auf allen möglichen Dritt-Stores (GoG, Humble, GreenMan etc) anbieten können, null Prozent. Diese Keygen-Verkäufe kommen aber dennoch in den vollen Genuss aller Steam Features (SteamWorks, Hosting etc pp).


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