Thema:
Re:Die Gesichtausdrücke InGame flat
Autor: Pfroebbel
Datum:13.06.18 10:41
Antwort auf:Re:Die Gesichtausdrücke InGame von suicuique

>>>>Dieser Glatzkopf als er auf Ellie zustürmt. Besser geht es kaum.
>>>
>>>Ja. Ich fand auch die komplette Kuss-Szene unfassbar gut für eine Echtzeit-Sequenz.
>>>Alleine die wundervolle Mimik von Ellie und das Lachen am Ende- ihre Partnerin oder whatever fand ich da weniger gelungen.
>>
>>
>>Die Gespielin/Freundin war imo auch kein makellose Schönheit, sondern ein natürlich wirkendes Mädel von nebenan. Vielleicht war das so gewollt, denn dann war das richtig gut.
>
>Naja, die sitzen Monatelang am Sculpting, Rigging und Animieren.
>Ich bin mir schon recht sicher dass das genau so gewollt ist ^^
>
>gruß


Hier  steht einiges zum Kuss

[https://kotaku.com/the-last-of-us-part-ii-s-violence-is-designed-to-be-rep-1826781044]

And on a lighter note… there was that kiss.

How’d they do that?


Druckmann took a stab at explaining: ““Since Uncharted 4, we’ve done facial capture. You have cameras kind of in front of your face. That means I can only get this close to a person before their camera collides with my camera.” He was gesturing a distance several inches from his face.

“So we had to take the cameras off and do it old-school like we’ve done in the past and shoot reference footage and animate something from scratch. But the animators always ask, ‘Can you give us something?’ Because the face is so complex. So then we had to put the cameras back on and have them turn to the sides—Ashley [Johnson] and Shannon [Woodward]—and pretend like they’re kissing but they’re just kissing the air. And if it sounds awkward, it’s really freaking awkward there when you’re trying to give direction on the set about how they should move their faces!

“But then we have like, soft mods, the way soft skin can collide with another person’s soft skin. We have joins on the nose. We have what’s called sticky lips which is how when your lips separate they don’t separate evenly, they kind of stick on the edges. [This is] all tech developed to make our performances more subtle and allowing us to do something like a close-up kiss.” He said it allows the game’s writing to be more subtle, because it lets them include subtext that goes behind a character’s eyes. Johnson and Woodward recounted their own experiences of the mo-cap session at an E3 panel earlier today, and it does sound like it was a novel challenge.

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