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Autor: | K!M | ||
Datum: | 15.02.18 09:36 | ||
Antwort auf: | Tiny Metal (PS4, Switch) Herbst 2017 von K!M | ||
Content -. Add Simplified Chinese localization -. Add Traditional Chinese localization -. Add three new skirmish maps “Happy Island”, “The Great Hill”, and “Battle Of Three Kingdoms” -. Add almost double the amount of unit voice quotation of the Metal in English AI -. Teach AI how to heal damaged units -. Teach AI how to use Radar units for maximum radar coverage -. Tune AI to better use low health units UI -. Add Field scene quick battle animations -. Add extra hotkeys Z & C for canceling -. Add extra hotkey X for opening menu -. Increase text size for unit action descriptions -. Increase text size of unit names on build menu -. Rename Phased Array Radar to Phased Array -. Improve hp bar displayed percentage precision -. Improve visibility of score tallying -. Improve control responsiveness on large maps -. Make PC default to windowed fullscreen Balance -. Increase Riflemen base damage against other Riflemen -. Decrease Riflemen base damage against Lancers -. Increase Lancer base damage against Riflemen -. Increase Lancer base damage against Heavy Metals -. Increase difficulty of Upper Path skirmish map Bugfix -. Fix victory being forgotten upon reload if player quits during victory cutscene dialog -. Fix edge case in team ordering at start of round -. Fix ai Striker units not attacking as planned on specific maps -. Fix the trigger for “Soldier’s Log #16” -. Fix the name of the speaker not displaying on two dialog screen -. Fix Metalpedia description of Scout units erroneously claiming they cannot enter forests -. Remove inaccurate unit data from Metalpedia unit entries -. Fix edge case on M08 where player could get stuck if they did not kill the enemy Fighter -. Fix skirmish map Big Field not being listed as a 3 team map -. Fix a dozen odd-kanji choices in Japanese localization |
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