Thema:
Re:Enter the Gungeon [Switch] flat
Autor: Slochy
Datum:22.12.17 09:44
Antwort auf:Re:Enter the Gungeon [Switch] von suicuique


>Zumal ich den Vorteil nicht erkennen kann, warum man das letztlich so gemacht hat.

Was ich dazu finden konnte:

"Unity (and a lot of other game dev tools/engines) seem to work best when you most accurately build the world/space you are trying to represent. ETG is portrayed as semi-3d space during gameplay, so round peg/round hole, makes sense for the world to be build in semi-3d space. Otherwise I can assume they would have had to solve more problems around making 2d look like 3d space.

Technically, I think doing it this way solves some major issues around z-sorting, helps with lighting, and definitely a bunch of other things I'm not aware of."


Z-Sorting: [https://eliasdaler.wordpress.com/2013/11/20/z-order-in-top-down-2d-games/]


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