Thema:
Digital Foundry: What works and what doesn't flat
Autor: membran
Datum:26.10.15 16:24
Antwort auf:Halo 5 Guardians (Herbst 2015) von Gramatik

[http://www.eurogamer.net/articles/digitalfoundry-2015-what-works-and-what-doesnt-in-halo-5-tech-analysis]

What works
Frame-rate
Dynamic resolution
Menu system
Cut-scenes
Audio
Loading times
Physically-based materials


What doesn't
Image quality
Half-rate animation
Lighting and shadows
Alpha effects
Texture quality
Level of detail
AI
Multiplayer map selection


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