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Autor: | membran | ||
Datum: | 26.10.15 16:24 | ||
Antwort auf: | Halo 5 Guardians (Herbst 2015) von Gramatik | ||
[http://www.eurogamer.net/articles/digitalfoundry-2015-what-works-and-what-doesnt-in-halo-5-tech-analysis] What works Frame-rate Dynamic resolution Menu system Cut-scenes Audio Loading times Physically-based materials What doesn't Image quality Half-rate animation Lighting and shadows Alpha effects Texture quality Level of detail AI Multiplayer map selection |
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