Thema:
Re:"Day 1"-Patch für 360 ist seit gestern da flat
Autor: Pschyo
Datum:15.09.11 09:51
Antwort auf:"Day 1"-Patch für 360 ist seit gestern da von Lynne

Hier der Changelog:

Quest Guidance, UI, Shop and Additional Interface Fixes:

• Player locations now display correctly after loading checkpoints
• Co-op now has enemy and player status bars display and indicate correctly
• Maps will no longer show NPC’s that are not relevant to your current mission
• Ladder issue fixed enabling more than one player to climb a ladder
• Shop product zoom/focus issue has been fixed when buying or selling


Player Death and Respawn Fixes
• Players will now respawn correctly after they die in co-op mode
• Menu issue fixed when player dies in a vehicle

Checkpoint and Save Location Fixes
• Game can now easily differentiate between a checkpoint save and an actual save point

Minor Animation Fixes
• Portal traveling or fast traveling no longer causes AI animation issues

Enemy AI Fixes
• Enemies are now more aware of players
• Enemies react more realistically to fire attacks/fire scenarios
• Enemies are now more efficient at reaching player locations
• Enemies that carry guns no longer spawn infinitely

Game Difficulty Fixes
• When playing through the game a second time, item levels will be saved correctly
• Players kick no longer interrupts or cancels reload
• Grab no longer allows health regeneration
• NPC’s that require escorting now have more HP
• Butcher zombie no longer appears during escort missions
• Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”
• Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree


Pause Issues Fixed
• Added Info on Co-op game pause requests


Graphical Fixes
• NPC’s hand animations fixed
• Trading Animations fixed
• Stomper animates correctly during multiple attacks


Quest Issues Fixed
• Laboratory side-quests can now be fully and successfully completed
• Potential walkthrough blocker removed when quest “Knockin’ on Heaven’s Door” is completed before talking to Dominik during “On the air” quest


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