Thema:
x360chievos: 84% flat
Autor: Hawaii 22
Datum:05.09.11 08:39
Antwort auf:Dead Island (Melee Ego-Shooter) von Wurzelgnom

At certain times missions seem to reset themselves too, so you will have to carry out an objective again in order for it to register. This happened on a few occasions and led to a host of frustrating treks to redo previously accomplished tasks. We also had a couple of missions that simply wouldn’t end, whereby we would return to the quest giver and no option to advance the game would present itself. This could only be cured by quitting the game entirely and reloading the last checkpoint, at which time the requisite dialogue would occur (after we had, once again, redone the mission). It can be a major pain, and lead to the loss of a good half an hour's worth of progress at times, which isn’t justifiable by any means.
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Dead Island is a huge game and assuming you take the time to complete all of the side missions you will be looking at 30-40 hours to get everything done, even in a team. Such a grand undertaking might be a touch too repetitive for solo play, but this game was designed for co-op and thankfully thrives on it. The story may be hokum, but the experience of being trapped on an island with only the bare minimum in terms of supplies is one that sells itself. You will probably spend as much time hightailing it away from zombies as you do fighting them, but even a great escape can be an adrenaline-pounding thing of beauty. The only issues really are the graphics and mission-related glitches, which are more intrusive than they should be and hold the game back from true greatness.
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Dead Island surprised us by being a tightly crafted experience, full of interesting locales and intriguing missions. It can lose its way at times, but you will find yourself coming back for one more go time and time again, as crippling zombies and saving bikini clad females never gets dull.


[http://www.xbox360achievements.org/game/dead-island/review/]


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