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Autor: | KiRiON | ||
Datum: | 25.02.10 09:50 | ||
Antwort auf: | PS3 - MAG : Massive Action Game von Bilbo74 | ||
Man kann ja sagen was man möchte, aber deren Support ist ja wirklich schnell + hören auf die Leute im Forum: Patch 1.03 kommt heute: Gameplay * Overhauled tuning of multiple weapons of all types (see “Weapon” section below) * Improved speed of weapon and gear swapping by approximately 500 milliseconds. * Fixed bug in SVER’s Aralkum Mechanical Acquisition map and Absheron Refinery Domination map that allowed players to defuse a charge planted on a repaired gate or door. * Added a “solid tone” sound effect near the end of a charge’s beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area. * “Medium Improved” Armor now works as intended with the speed properties of Medium Armor and a defensive value greater than Medium, but less than Heavy Armor. * Changed resuscitated player’s camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera. * Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted. * Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat. * Lowered the amount of damage necessary to kill an incapacitated enemy * All fired projectiles (RPGs, Turret Rockets) have been given a steadier aim. * Mines that haven’t been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with). * Fixed bug that prevented “fully-resuscitated” players with more than 100 health points from receiving their full HP. * Fixed bug that caused players to take unnecessary damage from both friendly and enemy vehicles when touching them. * Players no longer lose leadership points after entering “Veteran Mode.” Weapons * “From the hip” firing for Light and Medium machine guns have stronger recoil and are less accurate when moving. * Tuned weapon damage for all three factions. * Modified all short-ranged weapons (pistols, PDWs, shotguns, SMGs) so that they’re less effective at long distances. * Made Battle Rifles more effective. * Reduced accuracy bonus for using iron sights and reflex sights so that players can no longer snipe with weapons that aren’t intended to do so. * Increased damage values for all rockets to make them more effective (ex: three rockets can now destroy a DE turret). * Shooting through thin materials (fences, tents, etc.) will be more consistent. * Increased spread on shotguns. * Improved animations for rocket launchers. Graphics * Fixed bug that caused the recoil animation to end early or stop animating if a player was firing their weapon for a long period of time. * Changed detonation time on smoke and poison gas grenades to prevent them from exploding in mid-air to eliminate unintended FX issues. * Added realistic fogging effects to sky-domes. Technical * Fixed most conditions that caused players to be caught in a “respawn loop” which kept restarting the respawn queue when the countdown clock reached 0. * Changed in-game conditions to make it less likely to experience in-game freezes. * Improved client-side stability. [http://blog.mag.com/blog/2010/02/patch-alert-mag-v1-03/] |
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