Thema:
Kotaku Review flat
Autor: Ethers T
Datum:19.10.09 15:41
Antwort auf:Borderlands - The RPG and FPS mada a baby von Ethers T

Loved (u.a.):

One In A Bazillion: With randomly generated weapons, especially when almost everything is a gun of some sort, there's valid concern that the variations will be difficult to notice, that every shotgun or machine pistol will feel the same. Fortunately, that's not true in Borderlands, as weapon manufacturers, elemental attacks (fire, electricity, corrosion) and a long list of attributes make many guns feel surprisingly unique [...]

Quickly Addicting: Borderlands' reward system, granting you big bonuses in cash and experience for completing quests, kept me coming back for more, even when I had planned to take a break. Just one more quest, I'd say, in search of new loot, new levels and new areas to explore. This quick addiction to the game's frequent pay-offs was made more intense during co-op, when the rewards come much more frequently thanks to cash and experience sharing. [...]

We Got A System: The game's attribute system, focusing on elemental modifiers, reload times, clip sizes, and other weapon functions, works quite well. It's not as complex as many of the role-playing games and massively multiplayer online games that it clearly borrows its weapon/shield attribute system from, but there is depth to it. For the most part, it's easy to understand why one shotgun or shield is better than another, even if the naming system for items can be cryptic.


Hated (u.a.):

Getting There Is None Of The Fun: You're going to spend a lot of time in Borderlands going from point A to point B. And for the most part, all that hoofing it around is going to suck. Here's a long list of reasons why. The game's map is sometimes confusing, meaning I too often had to check and recheck and recheck my location via the menu screen. There is no mini-map overlay, unfortunately. Maps are lacking in key information, things like the locations of main characters, where town-to-town "transitions" actually go, and the ability to place your own waypoints. One of the faster travel concessions, the teleportation between "New-U" respawn points, is made less useful, because most missions don't tell the player where to go to collect rewards, so teleporting can be kind of a crapshoot unless you're taking good mental notes. Finally, vehicles, while much faster than walking, can sometimes get stuck on world geometry, resulting in a very long jog to your destination.


[http://kotaku.com/5384689/borderlands-review-guns-guns-guns]


Borderlands gets a lot of things right, in particular the balance between being a first-person shooter and being a role-playing game. The shooting mechanics are sound, as are many of the role-playing aspects, save for a few design quirks. Growing and customizing my level 35 Siren was a great deal of fun, when the tedium of all that walking around didn't spoil it. But where Borderlands excels is in offering a functional four-player cooperative loot-hoarding experience, with gorgeous environments to adventure in and smartly crafted items to collect or covet.

The game has a few faults, including its traveling inefficiencies — a weak map combined with plenty of long-range fetch quests — and its mostly forgettable story line, but it's still relatively easy to recommend, provided you can tap into the best portions of Borderlands, its cooperative multiplayer modes.


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