Antwort auf den Beitrag "Re:Re-Balancing Changelog" posten:
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>>>Auf Steam gibt es übrigens seit 2 Tagen eine Beta-Version eines Patches der einiges am Balancing ändert. >> >>Das Switch-Update ist afaik ähnlich alt, vielleicht entspricht das dem. > >Ich glaube nicht, weil das eine Art Public-Beta-Test ist, bei dem man auf Steam gezielt beitreten muss. Die finale Version soll dann wenn das Re-Balancing von der Community positiv aufgenommen wird und alles gut läuft in ca. einer Woche kommen. Erst dann dürften es auch die Konsolenversionen bekommen. > >Bisher sind die Eindrücke recht positiv auf Reddit & Co. Ich habe gestern nur eine Partie gespielt mit der Beta, kann es daher noch nicht wirklich einschätzen - die Änderungen lesen sich aber insgesamt sinnvoll: > >Updated version of Love2D - this fixed an issue on Windows and Steam Deck causing poor/stuttery performance for some players >Added toggle for 'Reduced Motion', removing the swirly background and gyrating card motion >Changed default fallback tarot from Fool to Strength (when all tarots are on screen) >Changed Gold Stake random seeds - now ensures that the first Legendary Joker on that seed is a Joker that you have not won with on Gold Stake (For Completionist++ hunting) >Changed ante scaling in white stake: >Ante 3: 2800 -> 2000 >Ante 4: 6000 -> 5000 >Changed ante scaling in green stake: >Ante 2: 1000 -> 900 >Ante 3: 3200 -> 2400 >Ante 4: 9000 -> 7000 >Changed ante scaling in purple stake: >Ante 2: 1200 -> 1000 >Ante 3: 3600 -> 3000 >Ante 4: 10000 -> 8000 >Ante 5: 25000 -> 22000 >Changed Orange Stake >Scrapped increasing pack cost >Added new 'Perishable' mechanic, Jokers have a 30% chance to have a 'Perishable' sticker, disabling them after 5 rounds >Changed Gold Stake >Scrapped -1 hand size >Added new 'Rental' mechanic, Jokers have a 30% chance to have a 'Rental' sticker (stacks with eternal/perishable), making them cost $1 up front and $3 every round >Changed eternal to apply to Jokers in Buffoon packs >Changed the first shop in every run to always include a normal Buffoon pack as one of the pack options >Upcoming blinds/tags can now be seen in the shop immediately after defeating a boss blind/cashing out >Some Blinds are now be banned on challenge runs - banned Crimson Heart, Verdant Leaf and Amber Acorn on 'Jokerless' - banned Verdant Leaf on 'Typecast' - banned Verdant Leaf on 'Non-Perishable' - banned The Plant on 'Mad World' >Buffed Saturn >Now gives +3 mult instead of +2 mult for Straights >Buffed Neptune >Now gives +4 mult instead of +3 mult for Straight Flush >Buffed Eris >Now gives +50 chips instead of +40 chips for Flush Five >Buffed Ceres >Now gives +4 mult instead of +3 mult for Flush House >Changed Uncommon tag - Now makes the uncommon joker free >Changed Rare tag - Now makes the rare joker free >Negative, Polychrome, Holo, Foil tags all make their respective joker free >Changed Investment to give $25 instead of $15 >Changed 8 Ball - scrapped old effect, new effect -> 1 in 4 chance to spawn a tarot when any played 8 is scored >Changed Blue Seal - now creates the planet card of the final poker hand played during the round >Changed both Mad and Clever Joker - scrapped 'contains 4 of a kind' effect, now applies instead to any hand that contains a 'Two Pair' >Changed Yorick - scrapped old effect, new effect -> gains X1 mult every 23 cards discarded (starts at X1) >Changed Magician Tarot - now applies lucky to 2 cards instead of 1 >Changed Midas Mask - now only applies Gold enhancement to scoring face cards, costs $7 was $6 >Changed Vampire >now only removes enhancement from scoring cards >gives X0.1 mult per enhancement instead of X0.2 mult >Rare instead of Uncommon >Changed Madness - now only applies on small/big blinds, not on boss blind selection >Changed To Do list - poker hand no longer changes on payout, always changes at end of round (won't get stuck on Straight Flush) >Changed description of Shortcut to include a more apt example (10 8 6 5 3) >Changed Ancient Joker - the selected suit is no longer able to repeat between rounds >Changed Swashbuckler - Now adds sell value of all other Jokers to Mult, not just the Jokers to the left >Changed Hanging Chad - Now retriggers the first played card 2 times instead of once >Changed Flower Pot - Now includes the base suit of debuffed cards when determining if it will trigger >Changed Bootstraps to include current mult bonus in description >Changed all 4 Sinful Jokers (one for each suit) - they now each give +3 mult per suit instead of +4 mult >Changed Banner - now gives +30 chips per remaining discard instead of +40 chips >Changed Fibonacci - costs $8 instead of $7, because Fibonacci >Changed Steel Joker - Now gives X0.2 mult per Steel card in full deck instead of X0.25 mult >Changed Odd Todd - Now gives +31 chips per odd ranked card instead of +30 chips >Changed Sixth Sense - Now uncommon and $6, was rare >Changed Hiker - Now gives +5 chips to every scoring card played instead of +4 chips >Changed Gros Michel - Now has a 1 in 6 chance to go extinct instead of 1 in 4 >Changed Seance - Now uncommon and $6, was rare and $7 >Changed Riff-Raff - Now $6, was $4 >Changed Vagabond - Rare, was uncommon - $8, was $6 >Applies when you have $4 or less, was $3 or less >Changed Cloud 9 - Now $7, was $6 >Changed Mail-In Rebate - Now $5 was $3 >Changed Reserved Parking - Now common, was uncommon >Changed Lucky Cat - Now gains X0.25 per lucky proc, was X0.2 >Changed Trading card - Now costs $6, was $5 >Changed Campfire - Now gains X0.25 per card sold, was X0.5 >Changed Smily Face - Now give +5 mult per face card, was +4 mult >Changed Golden Ticket - Now payes out $4 per gold card played, was $3 >Changed Bloodstone - Now has a 1 in 2 chance to proc, was 1 in 3 >Changed Onyx Agate - Now gives +7 mult per club card, was +8 mult >Changed Glass Joker - Now gives X0.75 mult per glass card destroyed, was X0.5 mult >Changed Stuntman - Now gives +250 Chips, was +300 >Changed Invisible Joker - Now requires 2 rounds and costs $8, was 3 rounds and $10 >Changed Burnt Joker - Now is rare, was uncommon >Changed wording on most scaling jokers to refer to 'this joker' >Fixed bug where opening a booster pack with hand size of 0 was unskippable >Fixed bug where the card generated by 'Certificate' was not being debuffed by the boss
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