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>PATCH NOTES > >General > >Introduction of FSR (flexible scaled rasterization) and FR (foveated rendering) support to greatly improve visual quality. >Enabled Temporal Anti-Aliasing (TAA) for a smoother image >Optimisation pass throughout the game for improved performance and prevention of objects and textures ‘popping’ as the cart moves. >Memory usage improvements >Various crash fixes >Reduction in loading times >New and improved models and textures for environment objects >New higher-quality textures for several enemies >Improvements to visual effects throughout the game, including fire, headshots and more. >Added dynamic hit reactions to several enemies. >Improved lighting in several levels >Improved the look of fog throughout the game. >Various fixes and improvements to enemy animations >Various fixes to clipping issues throughout the game. >Improvements to headset vibration caused by obstacles. >Fixes for cart / track audio and haptic feedback on the controllers Improved fading effects for destroyed materials. >Adjusted position of various objects throughout the game so they are no longer floating. >Added missing materials to various objects. >Various improvements to collisions, making it easier to shoot objects. >Various fixes to checkpoints and reloading levels >Various adjustments to enemy pathing >Added shadow casting from the cart light. >Improved decals like blood and oil >Added wet effect on hands and weapons when the player is under the rain. >Loading icon brightens up when spinning faster. >Turning down audio sound effects no longer turns off haptics. >Added sound effects to non-damaging head impacts. >Fixed an issue where the player’s vision got progressively darker in several levels. >Fixed various streaming issues that cause the environment to ‘pop in’ throughout the game >UI Fixes > >Various fixes to subtitles in several languages >Various fixes to voiceover and subtitles timings >Fixed an issue where an incorrect score was displayed on the leaderboard screen after every chapter. >Fixed an issue where some text was getting cut off at the 'Journey So Far’ screen in several languages. >Fixed an issue where subtitles were visible in the pause menu if the subtitle settings were adjusted whilst dialogue is playing. >Haunted Shipwreck > >General > >New and improved textures for the enemies in these levels >Added dynamic hit reactions to zombies. >Maiden Voyage > >New and improved fire effects >Fixed multiple instances of enemies clipping into the cart. >Fixed multiple instances of enemies floating off the ground. >Adjusted floating objects throughout the level. >Fixed issue with the chain-link fence in the first area changing opacity as you approached it. >Adjusted collision on the puzzle assets so only the valves can be shot to trigger them. >Fixed an issue with enemies not being close enough to the cart to cause damage. >Adjusted the timings of the light flickering in the encounter after the ‘Meat Tunnel’. >Adjusted the speeds of enemies in the boat encounter. >Reworked the paths and tasks of enemies in the last fight for better timing. >Adjusted curtain material to prevent seeing through them Fixed an issue regarding shooting the grenade launcher at the swarm of rats caused the game to crash. >Fixed an issue with gaps in the water. >Fixed an issue where an enemy left alive behind the cart and could be heard throughout the level, despite being far away. >Fixed collisions so the swarm of rats no longer gets stuck on the track. >Into the Ship’s Heart > >Fixed an issue where dying after the first branching track did not reset the level. >Adjusted floating and clipping assets throughout the level. >Fixed an issue with the blood rain visual where sound effects were not playing correctly in the ship’s kitchen. >Fixed an issue with broken helicopter blades appearing before the helicopter crash at the end of the level. >Adjusted timings on the last encounter with the boss’ attack to prevent the player being hurt too early. >Improved the demon dog animations. >Balance fixes to the demon dog fights. >Added rain haptics on the last outdoor section. >Fixed an issue where we could see an invisible barrel exploding when the boss dies. >Cursed Forest > >General > >Multiple adjustments and fixes to the fog throughout both levels for better visual quality >New and improved tree and foliage throughout both levels >New and improved fire effects throughout both levels >Added more dynamic hit reactions to the enemies. >Abandon All Hope > >Fixed an issue in the Black Cat bar where some objects were misaligned. >Made the headset vibration more intense during the bus crash. >Adjusted collisions on objects to allow for easier shooting. >Adjusted the paths of the giant bats in the tunnel. >Adjusted the fire visual effects so they no longer clip with the walls inside the burning house. >Burning Trials > >Lighting improvements throughout the level >Demon in the police station can now be properly interrupted during their attack. >Improved the visual appearance of the UV decal. >Fixed an issue that caused the dolls to sometimes crawl sideways on the ceiling or walls. >Fixed an issue that caused the last demon to not attack during the final phase of the fight. >Forsaken Ruins > >General > >New and improved textures for the enemies >Added more dynamic hit reactions to enemies. >Ancient Temple > >Lighting improvements throughout the level >Shortened the eclipse scene so that the fight starts sooner. >Fixed an issue with Belial clipping into the cart. >Fixes to several floating objects >Added missing sound effects when the environment changes with the blinking mechanic. >Added missing sound effects on the rock falls. >Into the Abyss > >Lighting improvements throughout the level >Environment improvements throughout the level >Fixed an issue where the passenger could still be heard speaking despite being dead. >Improvements on timings and other issues with the boss fight >Doomed Hotel > >Enjoy Your Stay > >Scythes now deal significantly more damage. >Fixed several instances of enemies clipping through the floor when appearing. >Fixed an issue where shooting the mirrors resulted in blood effects coming out of them. >Panopticon > >Visual improvements to the acid traps >Fixed an issue where repeatedly shooting one of the animatronics with the stun gun caused it to be pushed through walls. >Fixed an issue where shooting through the mattress killed an animatronic on the other side. >Significant improvements to the environment, particularly outdoor sections >Lighting improvements throughout the level, particularly in the final section >Switchback Levels > >Welcome to Inferno’s Ride > >New and improved trees and foliage throughout the level >Adjusted collisions on objects to allow for easier shooting. >Frozen Hell > >Fixed various floating objects, duplicated objects and clipping issues in dolls and mannequins >Fixed noticeable holes in icy objects >Fixed an issue with voiceover and subtitles being out of sync at the end of the level. > >gesendet mit m!client für iOS
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