Antwort auf den Beitrag "Re:Reviews zu Synapse sind da" posten:
Nickname:
Passwort:
Thema:
Nachricht:
>Direkt aus dem AMA des Entwicklers: > >[i:The game has rogue-like elements, but is actually a hybrid genre that sits within "Action Shooter." The popular elements we've kept from rogue-like games has allowed us to give the player a proper power fantasy within a combat sandbox. It also allows us to tell an interesting story, while providing a satisfying power curve as you get stronger and more resilient.] > >===== > >[i:I think it's the hybrid nature of how we pick and choose genre staples that really makes Synapse unique (because it has elements of a rogue-lite but is technically an Action Shooter).] > >===== > >[i:We definitely feel there's a lot to love with Synapse, even if you're not often a fan of rogue-lite games. Synapse is actually in the Action Shooter genre, with rogue-lite elements. Because of that, we cherry-picked the best of each genre and created something we feel is really unique (and a bit of a hybrid). I personally struggled with rogue-lite games myself, because there's a fine line between incremental progression punctuated by death...and constantly banging your head against a difficulty spike. I'm biased, but from my time with Synapse I honestly don't get that feeling. Each death gives you a meaningful opportunity to take stock and evolve your abilities to do better next time...and it also serves a cool narrative purpose!] > >Auch die Random Elemente halten sich in Grenzen. Die einzelnen Zonen sind fix designed, Spawns werden nur im kleinen Rahmen (zB. nie "fette" Gegner im ersten Level etc.) durchgewürfelt.
mailbenachrichtigung?