Antwort auf den Beitrag "Re:Update Nr. 3" posten:
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>Andere Titel sind bei so einem Zeitraum nach dem Release schon im zweistelligen Update-Bereich ;) > >[https://bethesda.net/en/article/61cmfd6FFIPk2J38XoJFTr/hi-fi-rush-update-3-patch-notes] > >Neben ein paar Bugs gibt's weitere Unterstützung: > >[i:2D Rhythm Game Assist (Located in the Accessibility Menu) > > Available on Easy and Normal difficulty settings, this feature offers a wider window of success for timed inputs. Note that the frames added for successful inputs varies based on the BPM of the music playing during that Track. > Missing inputs will still allow players to complete the Rhythm Game (instead of instantly failing); players must input at least 70% of the correct inputs to succeed. > >Events this feature applies to include: > > Generators found in Track 01 and Track 03 > Destroying the AR lens in Track 04 > Activating the Data nodes in Track 05 > Destroying the barrier in Track 11 > >Auto Rhythm Parry > > Available on Easy and Normal difficulty settings, pressing and holding the button for the first action in a forced parry event (or dodge) will allow Chai to automatically parry or evade subsequent actions in the event. > Missing the initial action is okay, so long as players press and hold the input for the subsequent action. A player must still parry most attacks (approximately 70%) to ‘succeed’ in these game events. > In a Rhythm Parry Attack, players must still press attack or parry to the Beat Hit prompt to deal the finishing blow. > >This action can be used on: > > Rhythm Parry Attacks (regular enemies and bosses) > VU-REV’s grab attacks that require dodging > Lasers that require parrying to destroy > >Please note that 2D Rhythm Game Assist and Auto Rhythm Parry are only available on Easy and Normal difficulty modes.] > >Lynne
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