Antwort auf den Beitrag "Re:Ron Gilbert über Pixel Art und Reaktionen" posten:
Nickname:
Passwort:
Thema:
Nachricht:
>[https://grumpygamer.com/when_i_made_another_monkeyisland] > >"(...) >I have made one pixel art game in my entire career and that was Thimbleweed Park. Monkey Island 1 and 2 weren't pixel art games. They were games using state-of-the-art tech and art. Monkey Island 1 was 16 color EGA and we jumped at the chance to upgrade it to 256 colors. Monkey Island 2 featured the magical wizardry of scanned art by Peter Chan and Steve Purcell and we lusted to keep pushing everything forward. >(...) >When Dave and I first started brainstorming Return to Monkey Island we talked about pixel art, but it didn't feel right. [b:We didn't want to make a retro game]. You can't read an article about Thimbleweed Park without it being called a "throwback game". I didn't want Return to Monkey Island to be just a throwback game, I wanted to keep moving Monkey Island forward because it's interesting, fun, and exciting. It's what the Monkey Island games have always done. >(...) >Return to Monkey Island may not be the art style you wanted or were expecting but it's the art style I wanted. >(...) >It's ironic that the people who don't want me to make the game I want to make are some of the hard core Monkey Island fans. And that is what makes me sad about all the comments. >(...)" > >Wer ist hier der Grumpy Gamer, hm? ;-)
mailbenachrichtigung?