Antwort auf den Beitrag "Re:So ist es" posten:
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>>Seltsamer finde ich schon diese Statements hier: >> >>>Lumen's Global Illumination and Reflections primary shipping target is to support large, open worlds running at 60 frames per second (fps) on next-generation consoles. The engine's High scalability level contains settings for Lumen targeting 60 fps. >> >>Unmittelbar danach: >> >>> Lumen's secondary focus is on clean indoor lighting at 30 fps on next-generation consoles. The engine's Epic scalability level produces around 8 milliseconds (ms) on next-generation consoles for global illumination and reflections at 1080p internal resolution, relying on Temporal Super Resolution to output at quality approaching native 4k. >> >>Also draußen 60 und innen 30? Oder geht's denen eigentlich um ArchViz Anwendungen? > >Ja, innen braucht man mehr rays für GI, da man mehr Verdeckung und kleinere Lichtquellen hat.
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