Antwort auf den Beitrag "Re:So ist es" posten:
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>Zitat: > >>Lumen uses Software Ray Tracing through Signed Distance Fields by default, but can achieve higher quality on supporting video cards when Hardware Ray Tracing is enabled. > >Oder auch: > >>Lumen has two methods of ray tracing in Unreal Engine 5: Software Ray Tracing which operates on the widest range of hardware and platforms and Hardware Ray Tracing which requires supported video cards and systems to operate. > >Seltsamer finde ich schon diese Statements hier: > >>Lumen's Global Illumination and Reflections primary shipping target is to support large, open worlds running at 60 frames per second (fps) on next-generation consoles. The engine's High scalability level contains settings for Lumen targeting 60 fps. > >Unmittelbar danach: > >> Lumen's secondary focus is on clean indoor lighting at 30 fps on next-generation consoles. The engine's Epic scalability level produces around 8 milliseconds (ms) on next-generation consoles for global illumination and reflections at 1080p internal resolution, relying on Temporal Super Resolution to output at quality approaching native 4k. > >Also draußen 60 und innen 30? Oder geht's denen eigentlich um ArchViz Anwendungen?
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