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>http://www.havok.com/newsletter/0503.html > >Quote: > >Havok Physics in Half Life 2 > >Havok physics is at the heart of the eagerly awaited Half >Life 2. Havok has been working with Valve for almost >three years to deliver breakthrough physical gameplay. >Havok 2, launched at GDC 2003 incorporates all that >we have learned from working with each other, >especially in the area of character control and ragdolls > >"Making a game with the complex physics interactions >and physics gameplay of Half-Life(R) 2 is really hard - >but it would have been impossible if we hadn't started >with robust fundamental physics technology from >Havok." Jay Stelly, Valve. > >Apart from character physics, Havok runs >environmental dynamics allowing interactivity with most >objects and where else could you put a crowbar in the >works to stop a dynamically modelled machine? Stay >tuned to the Havok website for updates on physics in >Half Life 2 as we approach ship date.
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