Antwort auf den Beitrag "Re:Jemand Tips für Killeraufträge" posten:
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>>Ich habe E:D schon laaange nicht mehr gespielt, aber wenn sie nix grundlegend am etwas mauen Missionssystem geändert haben: > >Das wird im kommenden Mai-Update im Zuge der Einführung der "Engineers" komplett umgekrempelt. > >- Persistent, mostly generated NPCs will be added: mission givers + engineers, will have some form of mug shots based on the future commander creator/character editor >- More missions are available at the neutral reputation stage >- Rank requirement for missions are removed - the rank will now be an indication of difficulty + rewards >- Missions will be generated around players's Pilots Federation rank > >- Three stage hierarchy governs mission generation: > > Minor faction state > Market type at the port (e.g. mining missions in extraction economies) > Government type of minor faction (e.g. dictatorships => overt assassinations) > >- Missions will provide description why they have been offered and what effect their completion will have >- "Barrier of inconvenience" for some of the mission elements reviewed e.g. "not having to drop out of supercruise to listen to alternate offers" >- "The time limits for missions as well as which elements make them easier, or more difficult are being reviewed and addressed." >- USSs for missions will now generally be located at specific bodies within a system, not randomly spawned as time goes by >- Nav beacons can be scanned (in normal flight) to receive system exploration data and to reveal mission locations >- "treasure" locations as new additional mission reward type (missions may lead to cache with vouchers/other items => crafting! ) >- Crafting materials as additional mission reward type as well as hard to obtain commodities and "salvage only items". Some commodities possibly only obtainable through missions. >"adding more scenarios for the various mission types and also to better reflect the active states in the system" > >usw...
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